Moorland

Players 2 – 4          Ages 10+          45 to 60mins

As the morning sun tentatively rises above the high moor, its light filters through the remaining mist. The ground beneath the swaying, ancient trees is a haven for specialized animals and plants, making this an important place for our environment.

In Moorland, it’s up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.

Salem 1692

Players 2 – 12            Ages 14+            20 to 40mins

  • Gather cards to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself.
  • Players each start the game with 5 Tryal cards. If a player receives enough accusations, one of their Tryal cards is revealed. Once all “Witch” Tryal cards have been found, the villagers of Salem win.
  • The “Night” card, forces all players to close their eyes while the Witches secretly choose someone to eliminate.
  • The “Conspiracy” card forces all players to take a face-down Tryal card from the player to their left. Eliminating witches quickly is essential, otherwise “Conspiracy” may soon have the whole town turned evil.

 

Bristol 1350

Players 1 – 9          Ages 14+     20 to 40mins

You are racing down the streets, desperate to escape into the safety of the countryside. If your cart is the first out of town you and your cart-mates win! Or do you? Some villagers on your cart may secretly already have the plague. If you leave town with a plagued villager on your cart, you will catch the plague and lose! What will you do to make sure that doesn’t happen? And who will you trust (or betray) along the way? Bristol 1350 is a light strategy and social deduction game for 1-9 players. Learn in 10 minutes and play in 20-40 minute

Dragonbane: Bestiary

* Requires Core Game to Use*

From cat people to chimeras, fairies to frog people, hippogriffs to hydras, and much more – this Bestiary for the Dragonbane roleplaying game includes no less than 63 wondrous creatures for the player characters to encounter. Each of them is brought to life in text and art, as well as a random encounter and a seed for a complete adventure. Among these fantastic beings, there are nine new playable kin, each with their own unique ability. The full-color hardcover book is gloriously illustrated by Johan Egerkrans and David Brasgalla.

Exit: The Professor’s Last riddle

The Professor’s last riddle

Still reeling from the news of your favorite archaeology professor’s passing, you have been enlisted in a rather peculiar assignment. It seems that instead of a will, he’s left an envelope with some postcards and a series of clues. Grab your passports — you’re about to embark on a global treasure hunt! Can you solve the riddles and uncover the mystery of the professor’s legacy?

Difficulty 3

Dragonkeepers

Players 2 – 4          Ages 8+           20mins

Even dragons start small. Before they can fly and breathe fire, they need to be well protected.

As experienced dragonkeepers, this is exactly your task. To do this, you use the “magic book”.

The two open pages show you which dragons, and how many, you can take under your protection.

Exit Kids: Jungle of Riddles

You can hardly believe your luck! First, you discovered a previously unknown island. And now, deep in the jungle, you have found nine mysterious treasure chests! But this is no ordinary island — you have landed on the island of riddles, where the jungle animals are guarding the treasures. You must solve their tricky puzzles before you can open the chests. What are you waiting for? Crack the riddles together and win the treasure!

A riddle adventure in the jungle! Working together or by themselves, children ages six and up can solve various riddles to open mysterious treasure chests. In each round, six different types of puzzles, which are shown on 36 illustrated, large-format cards, are combined in new ways. Thus, the game is replayable, offering a new gaming experience in each round. A playful introduction to get young players started in the EXIT: The Game series.

Difficulty Level: Kids!

Exit: The Disappearance of Sherlock Holmes

The Disappearance of Sherlock Holmes

Sherlock Holmes needs your help! The famous journalist Ignatius Loyde was murdered shortly after an article he published portrayed Sherlock Holmes as an imposter. There are leads that make Holmes the prime suspect in the murder…and Holmes has disappeared! Dr. Watson has turned to you to get to the bottom of things. How did Holmes become the accused? And what role did Moriarty play? Can you support Dr. Watson in searching for evidence, following the clues, and solving the case, riddle by riddle?

Difficulty Level 3 / 5

Pearladöra

Players 2 – 4        Ages 10+      20 to 30mins

Pearladöra is a competitive bluff game. It can also be played as teams. It’s a new theme and new version of the game Armadöra.

Each player chooses a Clan at the beginning of the game. They all have a unique special power to help you.

You will have to collect more pearls than your opponents. To do so, you will have to create separated areas with your pontoons and place your divers so as to get the majority.

Every turn, the question is simple: Will you either place a diver face down, or 2 pontoons? But be cautious, because in your answer lies strong consequences on the game.
Try to anticipate, to block your opponent without getting excluded of an area you seek, to read in your opponent’s game, to bluff… And maybe then, you’ll be able to win the most beautiful pearl collection!

This game is competitive when played by 2 or 3 players. It becomes a team competition when played by 4 players.

Mytikas

Players 2 – 4          Ages 10          30 to 60mins

At the top of Mount Olympus, hidden above the clouds, lies Mytikas. Here the gods reign supreme, watching over and governing the lives of the mortals below. You are builders who wish to uncover the mystery of Olympus and draw nearer to the divine light. You must therefore construct prosperous cities and magnificent temples at different levels on the mountain by skillfully moving your resources closer to the summit. Gaining the favor of the gods at just the right moment will help you complete your task, but there is limited space on the mountain…

In Mytikas, you play as builders who must construct cities and temples on Mount Olympus. The higher up you construct them, the more prestige you gain. You need to produce resources, then move them up the levels of Mount Olympus. When you make offerings to the gods, you gain their favor and benefit from their special abilities.

At the end of the game, you calculate your points based on where your buildings are constructed, as well as from any deity cards you control. The player with the most points at the end of the game wins and earns the title of Chief Builder for the Gods.

Starting with the first player, take turns clockwise until one of the following 3 conditions are met, which all immediately trigger the end of the game:

  • 3 out of 4 levels are complete on Mount Olympus,
  • One of the players takes the last Lock token,
  • One of the players has built all their constructions.