Wyrmspan

Players 1 – 5          Ages 14+          90+ Mins

You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.

During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.

Wyrmspan is inspired by the mechanisms of Wingspan, though its 16+ unique elements make Wyrmspan a standalone game (not compatible with Wingspan).

Exit: The Hunt Through Amsterdam

Players 1 to 4          Ages 12+          1 to 2hours

The Hunt through Amsterdam

A clue to a previously unknown masterpiece by Vincent van Gogh has been discovered in Amsterdam. You set about deciphering the riddles. But you soon realize that someone else is also looking for the missing work of art. An exciting hunt through the streets and canals of Amsterdam begins. Will you recover the painting before it falls into the wrong hands?

EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. … One-time use: Each game can only be played once, because you must mark up, fold, and tear the game materials to crack the codes.

This Exit is a medium level difficulty game.

Exit Kids: Riddles in Monsterville

Players 1 to 4            Ages 5+            20mins

Watch out! The cookie monsters are loose and they are hungry! They have stolen ten cookie jars from your neighbourhood! You bravely follow them to colourful Monsterville. The monsters want to reward your courage and set you some tricky riddles to get the cookie jars back. What are you waiting for? Solve these monstrous riddles together!

A riddle adventure in Monsterville! Working together or by themselves, children ages five and up can solve various riddles to retrieve the stolen cookie jars. In each round, six different types of puzzles, which are shown on 36 illustrated, large-format cards, are combined in new ways. Thus, the game is replayable, offering a new gaming experience in each round. A playful introduction to get young players started in the EXIT: The Game series.

The Little Death (La Petite Mort) – The KS version

Players 2 – 4          Ages 14+          20mins

Base Game:

In the world of the dead, the Death reaps human souls when their lives are to end.
After a long labor, it will (finally) give up its position to a new Grim Reaper who will have followed a meticulous training…

You are a “Little Death” … and you are going to get your Reaping Diploma!

Your goal is to be the first player to obtain your Reaping Diploma by achieving 4 of the objectives shown on the Diploma. During the game, each player will have characters in their playing area who will be born, grow, age, enrich their personalities or acquire skills that will bring them strengths and weaknesses throughout their lives.

You will see your characters live and guide them gently on their Deathbed to the liberating Reap. It is by guiding your characters to their “natural death” that you will have the best chance of achieving the objectives required to get your Diploma.
You will also be able to reap opponent’s character with Reap cards. To do so, a Reap card must meets requirements, weakness symbols, that must be present on the targeted character cards. Reaping your opponent’s characters is easier, but it’s less rewarding because, in this case, you’ll have to share the won cards with one or more of your opponents.

The characters in your playing area will therefore be targeted by other players.

Some cards with strength symbols will protect your character from another similar weakness symbol. They will be be harder to reap!

Different levels of play are available in the box through different Diplomas to obtain. From Easy to Expert level, Diplomas will suit all types of players, from casual to expert!

Race for Science Exp: With this expansion, there are actually TWO new expansions, one brings you new events, the other, a whole new game mode: a race to the death!

The Great Vilains Exp:

Your goal will be to be the first to obtain your Diplôme de Fauche by fulfilling 4 objectives on it.

During the game, each player will have characters in their game area who will be born, grow, age and enrich their personality or acquire skills that will bring them strengths and weaknesses throughout their lives.

This extension adds the “Big Bad guys” cards. They will serve to weaken your “nice” characters and make it easier for you to get your diploma.

Let the mowing begin!

Bad Karma Exp: Includes 22 new cards, a new double sided diploma and rules

And of course you also get a Large Wooden Little Death first player marker!!!

5 new Meeples “Little Death” Yellow + diplomas (4) of the basic box in version 5 players, additional rules “The Great Evil” + 1 unpublished diploma, 10 Cards Characters … of bad guys!, 15 new Cards Characters

 

Unmatched : Cobble and Fog

Players 2 – 4          Ages 9+          30mins

In battle, there are no equals…

Unmatched returns with Cobble and Fog, featuring four brand new heroes Sherlock Holmes, Jekyll and Hyde the invisible Man and Dracula! Each character has a unique deck of cards that fit their fighting style and designed to their legendary abilities. Tactical movement and combat create a great gaming experience as the Unmatched series continues!

Join these heroes from the Victorian-Era literature join an epic battle to the death!

What’s in the box?

  • Four miniature figures
  • Four sidekick tokens
  • Five health dials
  • 124 cards
  • One double-sided gameboard
  • One transformation token
  • Three fog tokens

How to play:

Each hero has a unique deck of cards that fits their fighting style. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former’s cunning and the latter’s brute strength to win the day.

Players take turns manoeuvering their fighters on the battlefield, playing schemes, and attacking their opponent’s fighters.

On your turn, you must take 2 actions; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are:

  • Manoeuver: when you take the manoeuver action, you first draw the top card of your deck, then you may move your fighters.
  • Attack: when you take the attack action, you must declare which of your fighters is performing the attack; they are the active fighter. You may not take the attack action if you do not have an attack card in hand or if none of your fighters have valid targets to attack.
  • Scheme: when you take the scheme action, you choose a scheme card from your hand and play it onto the table, face up. You must declare which of your fighters is playing the scheme card. Each card in your deck indicates which fighters are allowed to play it.

You have a hand limit of seven cards. At the end of your turn, if you have more than seven cards in your hand, you must discard down to seven cards, placing any discarded cards in your discard pile. Then it is your opponent’s turn.

When your opponent’s hero is defeated, which happens when they are reduced to zero health, the game ends immediately and you win!

Bonus!

You can mix and match fighters from any Unmatched set! Try the Unmatched: Battle of Legends, Vol. 1 and Unmatched: Robin Hood vs Bigfoot to continue the brawl!

Colt Express : Couriers and Armored Train

*** Requires Colt Express base game ***

Players 3 – 8            Ages 10+          50mins

All aboard for another adventure! The famous bandits are after top secret documents. Jump from train to train as the shots ring out! This expansion features a second 3D train, two new bandits, a double team mode and even an AI bandit!

How to play:

In this expansion, you play a Bandit member of one of two teams – blue or red – fighting for Loots. Your goal is to be part of the richest team at the end of the game.

The game consists of 5 Rounds, each one divided in the 2 usual phases: Schemin’ (the plan), then Stealin’ (the actions). During the Schemin’ phase, Bandits can communicate, but remember than your opponents can hear you. During the Stealin’ phase, Bandits cannot communicate. Each Bandit must decide on their own what to do with the Action card played or the Nudge card.

With this expansion there are 2 Special Turns you can take, Diversion and Action Plan.

At the end of every Round and after completing the end of Round event, move the Starting Train 2 Cars from the Armored Train and complete the End of Rounds Events:

  • Couriers in movement
  • Heavy fire
  • Swivel Arm
  • Help!
  • Coordinated Action plan
  • Heal

Some differences in the Actions with this expansion include:

  • Punch – when punching, you can now send your target to the adjacent Car of the other Train, on the same floor
  • Move – inside a train, you can move one Car back or forth in your train or move to the adjacent Car of the other train.
  • Fire – inside the train, if your Car is adjacent to the Car of the Train in front of you, you can also shoot a Bandit or a Courier located inside that Car.
  • Nudge – this new Action is specific to the Couriers & Armored Train expansion and to team play. During the Action phase, the Bandit who has played the Nudge card gives one of their team members one Action from the base game.
  • Robbery – use this action to randomly take 1 Loot on your position. Place it face down on your Bandit sheet, you can look at its value
    Il Professore has a list of his own specific actions.

At the end of the game, only Bandits located in the Starting Train add their tally to their team’s total.

Bonus!

This expansion brings two new Bandits and an entire second Train into play to bring a whole new experience to the base game!

The Mind Soulmates

Players 2 – 4          Ages 8+            20mins

Allow yourself to be enlightened!’ Can you connect minds, souls (and cards) to win? One of you is the seer who views selected cards in advance to give the team valuable tips. Then… you must connect minds once again. But this time, you lay cards face down. Prepare to prove you and your friends are true soulmates!

Startups

Players 3 – 7            Ages 10+            20mins

There are six companies that will change the world as we know it! You can be part of their success and be a investor. Try to become rich by making the right decisions! Only the one biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder! You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!

Durian

Players 2 – 7            Ages 7+          20mins

Today the jungle fruit shop is busy and bustling once again. The shop’s clerks, having too much to do, have started helping customers without checking the new inventory that has arrived. Even though they haven’t checked the inventory, surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders… When that happens, if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders……oh, it’s too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause tro

Maple Valley

Players 1 – 5           Ages 8+          45 to 75mins

On the day when the last snowflake of winter has melted away, all of the critters emerge from their cozy homes to celebrate…and that day is today! Maple Valley’s annual Spring Festival is a gathering of friends welcoming the warm months ahead, and you don’t have a lot of time to prepare!

While the adults get the village into shape, the youngest (and swiftest) forest animals from each den are sent scrambling through the blossoming woods, completing the last-second tasks that will make the Festival a success. The trails aren’t always clear; you’ll need to climb, swim, and dig your way to the most bountiful groves, forage for fresh spring ingredients to help villagers complete their errands, and unearth curiosities that will attract skillful scouts to your growing team. The sun will set before you know it; will it be your hard work that makes this year’s Festival the best one ever?

Set in the delightful world of Creature Comforts, Maple Valley is a game of traveling trails, finding friends, and celebrating new beginnings for 1-5 critters.