Exit Kids: Jungle of Riddles

You can hardly believe your luck! First, you discovered a previously unknown island. And now, deep in the jungle, you have found nine mysterious treasure chests! But this is no ordinary island — you have landed on the island of riddles, where the jungle animals are guarding the treasures. You must solve their tricky puzzles before you can open the chests. What are you waiting for? Crack the riddles together and win the treasure!

A riddle adventure in the jungle! Working together or by themselves, children ages six and up can solve various riddles to open mysterious treasure chests. In each round, six different types of puzzles, which are shown on 36 illustrated, large-format cards, are combined in new ways. Thus, the game is replayable, offering a new gaming experience in each round. A playful introduction to get young players started in the EXIT: The Game series.

Difficulty Level: Kids!

Exit: The Disappearance of Sherlock Holmes

The Disappearance of Sherlock Holmes

Sherlock Holmes needs your help! The famous journalist Ignatius Loyde was murdered shortly after an article he published portrayed Sherlock Holmes as an imposter. There are leads that make Holmes the prime suspect in the murder…and Holmes has disappeared! Dr. Watson has turned to you to get to the bottom of things. How did Holmes become the accused? And what role did Moriarty play? Can you support Dr. Watson in searching for evidence, following the clues, and solving the case, riddle by riddle?

Difficulty Level 3 / 5

Pearladöra

Players 2 – 4        Ages 10+      20 to 30mins

Pearladöra is a competitive bluff game. It can also be played as teams. It’s a new theme and new version of the game Armadöra.

Each player chooses a Clan at the beginning of the game. They all have a unique special power to help you.

You will have to collect more pearls than your opponents. To do so, you will have to create separated areas with your pontoons and place your divers so as to get the majority.

Every turn, the question is simple: Will you either place a diver face down, or 2 pontoons? But be cautious, because in your answer lies strong consequences on the game.
Try to anticipate, to block your opponent without getting excluded of an area you seek, to read in your opponent’s game, to bluff… And maybe then, you’ll be able to win the most beautiful pearl collection!

This game is competitive when played by 2 or 3 players. It becomes a team competition when played by 4 players.

Mytikas

Players 2 – 4          Ages 10          30 to 60mins

At the top of Mount Olympus, hidden above the clouds, lies Mytikas. Here the gods reign supreme, watching over and governing the lives of the mortals below. You are builders who wish to uncover the mystery of Olympus and draw nearer to the divine light. You must therefore construct prosperous cities and magnificent temples at different levels on the mountain by skillfully moving your resources closer to the summit. Gaining the favor of the gods at just the right moment will help you complete your task, but there is limited space on the mountain…

In Mytikas, you play as builders who must construct cities and temples on Mount Olympus. The higher up you construct them, the more prestige you gain. You need to produce resources, then move them up the levels of Mount Olympus. When you make offerings to the gods, you gain their favor and benefit from their special abilities.

At the end of the game, you calculate your points based on where your buildings are constructed, as well as from any deity cards you control. The player with the most points at the end of the game wins and earns the title of Chief Builder for the Gods.

Starting with the first player, take turns clockwise until one of the following 3 conditions are met, which all immediately trigger the end of the game:

  • 3 out of 4 levels are complete on Mount Olympus,
  • One of the players takes the last Lock token,
  • One of the players has built all their constructions.

 

Faraway

Players 2 – 6        10+        15 to 30mins

Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants and list its wonders in order to gain more fame than your opponents.

Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game, you walk back the same way, scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game, the cards you play will serve both to set new objectives, and to meet the ones you played previously.

Each turn, you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway, you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.

Rauha

Players 2 – 5         Ages 10+          45mins

With an atypical card drafting system, welcome divine entities, develop your world and move your avatar around it to turn it into a cradle of energy, keeper of serenity and harmony for the centuries to come.

After millennia of sterility, life has sprung again on Rauha. As a venerable Shaman, one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy, keeper of serenity and harmony for the centuries to come.

Obtain the most victory points, represented as Life Energy, to win the game. You have 2 Ages to turn your world into an energetic core of Rauha. In Age 1, vegetation, terrain, and wildlife will appear. In Age 2, civilizations will thrive.

The game takes place over 4 rounds, each divided into 3 turns followed by a scoring phase. Each turn, you will follow 5 steps:
1. Simultaneously take all Biome cards from the satellite whose symbol matches the one beneath your Avatar on your Player board (moon or star).
2. Choose one card to place on any square of your Player board or discard to the Black Hole.
3. Receive a Divine Entity if you create a row or column of matching symbols on your Player board.
4. Activate your Avatar, plus any Divine Entities in the same row or column as your Avatar.
5. Finally move your Avatar one notch clockwise along the edge of your Player board, changing the row or column that will be activated on the next turn.

During the Scoring Phase, you will activate all your Biomes with Spore tokens and any Divine Entities you may have, gaining crystals and points as shown on the components.

Walking in Provence

Players 2 – 5           Ages 8+          20 to 30mins

Walking in Provence is the second game in the “Walking in” series from EmperorS4 Games, bringing totally new ideas and mechanisms but the same experience to the first design Walking in Burano.

Located in southeastern France, Provence is home to one of the most picturesque views in the world. Every summer, the vast fields of lavender flowers bloom and their vibrant violet petals sweep across the fertile green fields covering them in a sea of purple. Neighboring golden ears of wheat, the brilliant yellow sunflowers, and the fearless blue sky all come together to create the perfect picture moment. Ready your camera and capture this breathtaking scene. Place the Scene Cards and then move the Photographer and Drone in order to take different photos in the game. The photos and the various scenes will score points. The player with the most points at the end of the game will become the winner.

 

 

Cosmoctopus

Players 1 to 4          Ages 10+          60 to 90mins

Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?

Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win!

Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.

Beer and Bread

Players 2            Ages 10+          30 to 45mins

In Beer & Bread, two people compete against each other in a friendly rivalry. As the heads of a small village, they compete over six years to produce the most delicious beer and bake the best bread. Players share the fields and resources, but their own actions determine victory and defeat. Only those who create a balance of beer and bread will be victorious, because only the less lucrative resource is scored.

A game of Beer & Bread runs over the course of six rounds, representing six years – which alternate between fruitful and dry. In each year, fields are first seeded with resource markers, then cards are distributed. In the action phase, cards are then played in turn. Each card has three sections: Harvest & Store, Produce & Sell, and Upgrade & Clean. However, only one of the actions can be used at a time. The players must therefore think carefully about which action they want to use next. The fruitful years are particularly challenging, because in these years the card hands are swapped after each turn.

Beer & Bread is the first part of the Deep Print Games series “For 2” for exactly two players.

Micromacro – CrimeCity 4 Showdown

Players 1 – 4           Ages 12+              15 to 45 mins

Welcome back to Crime City – an urban metropolis with crime lurking around every corner. In MicroMacro: Crime City 4 – Showdown the last quarter of the city opens up, where deadly secrets, sneaky robberies, and cold-blooded murders are commonplace. Players will attempt to solve 16 tricky cases across a huge 75×110 cm map. With the help of the included magnifying glass, they must carefully search every corner of the city to find evidence, identify motives, and unmask the perpetrators.

MicroMacro: Crime City 4 – Showdown includes the fourth and final map in the celebrated cooperative MicroMacro: Crime City series.