Fake Artist Goes to New York

Players 5 to 10          Ages 8+          20mins

Everyone is drawing one picture together…and one doesn’t even know what they draw. There is a fake artist hiding among the real artists – can you find out who it is? The fake artist has to be careful not to be identified and the real artists have to be careful not to make it too easy for the deceiver.

Insider Black

Players 4 to 8          Ages 9+         10 – 15mins

A new, spicier version of the hit conversation game, Insider, which sold 100,000 copies worldwide! While trying to find the correct answer to the quiz you also need to be on the look out for the insider that is manipulating the game from behind the scenes. Some tricky new elements have been added to insider such as, more difficult theme cards, the new “follower” role, and some “off-limits question” cards. You can play with this version only. In addition, you can also add this version together with the original game, Insider, and play with up to 11 people in a team battle. If you want more Insider fun then this is for you!

Stomp the Plank

Players 2 – 4          Ages 5+          15 – 20mins

You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught, you’ll walk the plank! For each treasure you manage to steal, your opponent will end up with a crate at the end of their plank…which might just tip over… The first one to fall loses the game!

Each turn, draw as many cards as you want from the captain’s chest. The more you draw, the more crates your opponents will place on their planks. But be careful, if you draw the same card twice, your elephant will stomp forward on your plank.

Scout

Players 2 to 5          Ages 9+          Approx 20min

[Nominated for Spiel des Jahres!] You have suddenly been appointed as the leader of a circus. Using the members of your circus you must put together a show that will beat out your rivals. Everyone on your team has a specific role. To fill in the gaps on your team, try to scout members away from other circus groups! With the addition of just one extra person you may set off an incredible chain reaction that helps you create a show that no other circus will be able to surpass. Will you battle with your current members? Or will you wait it out and try to recruit different ones? You will feel amazing when you make the right choices in this speedy card game!

Suspects 2

Players 1 to 6          Ages 10+          90mins

In this second chapter of the Suspects line, players embody detective Claire Harper at different stages in her life: from her school days, to tranquil Swiss lakes, as well as the first post-war Olympic Games!

Claire Harper was born in 1910. She is an avid reader of Agatha Christie, a world traveller, and more British than 5 o’clock tea. Oxford University admitted her after implementing quotas for female students in 1927. She followed in her father’s footsteps and graduated with the key to unlocking her dreams: a degree in criminal law. Now Claire Harper investigates, observes, discovers, and thwarts. There’s no mystery that is too twisted for her brilliant mind, no case that’s too hard for her to crack. Claire Harper isn’t just a detective. She’s the very best.

In each chapter of Suspects, you will read Clue cards to progress through the plot like a book, discuss and reason amongst yourselves, and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The “faster” you answer (i.e. having drawn and read as few Clue cards as possible), the more points you will score.

Air Land and Sea: Spies, Lies and Supplies

Players 2            Ages 14+          20mins

In the midst of the greatest conflict humanity has ever known, victory will be claimed by the ones that can overcome their enemies in every battleground, even those that may be less conventional.

Do you have the skills needed to manage your nation’s Spies, Lies, and Supplies?

Spies, Lies, & Supplies is the sequel to the critically acclaimed original, Air, Land, & Sea. This box contains everything new players need to get started, or can be combined with the original game to unlock new match-ups and game modes.

*Does not require the original Air, Land & Sea game to play

Air Land and Sea

Players 2          Ages 14+          20mins

Achieve Victory in the Theaters of Combat to Win the War!

In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation’s best and bravest in the Air, Land & Sea?

Dragonbane GM Screens

Egerkrans’s beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Gamemaster’s plans hidden from the eyes of inquisitive players.

One Night Ultimate Vampire

Players 3 to 10          Ages 14+          10mins

No moderator, no elimination, and nowhere to hide.

In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace! One Night Ultimate Vampire plays in 10 minutes for 3-10 players where everyone gets a role with a special ability. In the course of a single evening players will utilize their special abilities to cause trouble and mayhem. When morning comes, your village must decide who among them is a vampire… because all it takes is finding one vampire to win!

  • Each player gets a new, powerful role: A Vampire, the Assassin, the Gremlin, or another, all with special abilities
  • After a secret night phase that includes changing roles, players have just 5 minutes to find a Vampire
  • Includes a free iOS/Android app that makes playing incredibly engaging and addictive
  • May be combined with any game(s) in the One Night series for epic battles

Colostle: Inventor Job Deck

Enhance your adventures in the Colostle by taking on the job role of an Inventor! Job Packs are expansions for Colostle that add to your characters adventures and purpose in the Roomlands, by giving them a profession and way to earn a living! These unique decks of cards simply add on to the standard rules in the Colostle base rulebook, being drawn alongside the other cards to add more flavour to your game!

As an Inventor, collect components of defeated Rooks after beating them in battle and combine them together in creative ways to create gadgets and gizmos to either help with your adventures or sell to other Rookhunters in towns and cities!

Contains 39 component cards and 15 blank cards to create your own components.