Tribes of the Wind

Players 2 to 5        Ages 10+           45mins

n a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on…the back of your surrounding opponents’cards.
Players may also send their wind riders to explore the area, plant forests or build villages and temples using all the gathered ressources.

Along the game, you will manage to complete some objectives that will allow you to unlock your guide’s special abilities, and to improve your tribes’ powers.

When someone builds their 5th village, the game will be about to end. The player with the most points, depending on pollution, villages, temples, layout of their forests and other various objectives, will be the winner!

Zhanguo

Players 1 to 4            Ages 14+           60mins

In each of the five rounds of the game, you’ll have to go along with the Emperor’s plans by hiring workers to build magnificent Palaces and contribute to the realization of the Great Wall. You will install Governors, with the support of Officers, in the various regions to consolidate control. You will send a ship in search of the elixir of long life so desired by the Emperor. With this, you will earn a place for your family’s insignia in the immense Terracotta Army that is destined to watch over the Emperor’s Mausoleum for eternity. To help you in this challenging task, 6 cards will be at your disposal every round. These cards represent the will of unification from the Emperor in the form of currency, writings, and laws. They will give you permanent support during the rest of the game or you can play
them directly to the Emperor’s Court to obtain approval for your actions.

When you are in the presence of the Emperor at his Court, you will have to know how to approach or move away appropriately, because only at the right distance can you obtain the emperor’s approval.
At the end of the game, the player who made the greatest contribution to the Emperor’s cause by scoring the most Victory Points will win.

Gosu X

Players 2           Ages 14+          40mins

Gosu X is a combo card game in which players build up their army using the card from their deck made of 3 clans. Those clans are drafted at the start of the game, and the 2 unchosen one change the game rules ! A game is played in 3 rounds maximum.

Each round you will:

  • Add cards to your Army (Troops, Heroes and Immortals) and trigger their effects.
  • Engage in a Great Battle. The player with the strongest Army wins a Supremacy Token.
  • Honor the Song for the Dead. Each player sacrifices half his army.

There are several ways to win: get 2 Supremacy Tokens OR unlock 5 Activation Tokens OR have 15 face-up cards in your Army OR reach an alternate victory condition (Goan-Sul or Justice).

The Jalaanx universe is dominated by 8 Immortals, demigods engaged in conflicts since the dawn of time. Alliances are made and broken every time a new war comes. The Red Moon approaches, forge a new alliance and be prepared for an epic battle. Even if a military victory is always honorable, especially for the great Goan-Sul, a hidden 9th demigod offers new ways to win the battle…

Vivarium

Players 2 to 4            Ages 10+            20mins

An efficient and tense card collection game, with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed its objectives and collected the greatest creatures wins the game.
1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures… Faced with this shocking discovery, the world’s scientific elite, gathered in Paris.
Cards are placed on the board. Each turn, players use pairs of dominoes to create coordinates and grab the corresponding card on the board. Among this grid of cards: fantastic creatures divided according to their species and biotopes, scientific objectives but also various equipment cards to facilitate the taking of future cards. After 7 rounds, the player that has successfully completed its objectives and collected the greatest creatures wins the game

Hollywood 1947

Players 1 – 9          Ages 14+            20 to 40mins

Escape the Dark Castle

Players 1 – 4            Ages 14+            20 to 40mins

Escape the Dark Castle is a simple, fantasy adventure game with a focus on atmosphere and player cooperation – perfect for newcomers to tabletop gaming. It takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same.

Players take the roles of prisoners and must work together using custom dice and item cards to overcome the castle’s many horrors, traps and challenges – each of which is represented by a large, beautifully illustrated chapter card.

As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storytelling experience, with the players making decisions about what to do each chapter as they embark on a desperate quest to escape.

The goal of the game is to complete every chapter in the castle deck, and then defeat the final boss. To win, you must keep everyone alive – if any prisoner is killed the game ends immediately.

Outlive: Underwater

*** This item is an expansion and requires the base game of Outlive to use ***

2084: It has been five years now that the clans struggle to survive in their underground shelters. Lately, strange robots have been spotted near the river. The brave Conrad Bordage started an investigation to discover their provenance. What a surprise! They are controlled by a group of scientists living in a submarine base, and no one knew this all the time!

The Outlive: Underwater expansion introduces a new location: the Submarine Base. By going there, you can perform new actions, such as building a robot, raising the radioactivity in your opponents’ shelters, or recruiting scientists. It also includes a new leader, new events and a new room for your shelter. Forget everything you know about Outlive, and rethink your strategies if you want to guide your clan to the victory!

This expansion also includes a solo mode to play Outlive alone — in case all your friends succumbed to the radioactivit

Suspects Adele and Neville

Players 1 to 6          Ages 10+          60mins

In Suspects: Adele and Neville, Investigative Reporters, the third chapter of the Suspects line, players embody Adele and Neville, a pair of investigative reporters tasked with solving intriguing murder mysteries.

A match made in heaven on the scene of the crime and in their personal lives, Adele and Neville met in New York, studying journalism at Columbia University. While Adele is passionate about capturing moments in photos, Neville prides himself on writing ever more impactful articles.

In the heart of the 1960s, this couple travels around the world to document the events of their time…and solve the mysteries they encounter. United in the face of mysteries and crimes, investigative reporters Adele and Neville have only one credo: publish the truth!

In each chapter of Suspects, you read clue cards to progress through the plot like a book, discuss and reason amongst yourselves, and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The “faster” you answer (i.e. having drawn and read as few clue cards as possible), the more points you score.

Outlive

Players 2 to 4          Ages 14+          45mins

Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive, players have six days (turns) to send heroes gathering resources during the day, while avoiding threats from other players and reinforce their settlements during the night, trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero’s strength.

You play six rounds (six days) that are divided between the day phase and the night phase. During the day phase, you move your four heroes of different strength on the board to collect resources with a mechanical movement innovative and interactive.

During the night phase, you manage your shelter, feed your survivors and recruit new ones, organize your survival, and improve your rooms and objects.

Only one clan can outlive this devastated world!

Micons

Players 2 to 4          Ages 3+          20mins

A game for children that makes them observe, think, and argue, all in a casual game.

During their turn, the players look if they have among their card some object which has the right characteristic: it could be some shape, color, but also concepts like sweet, salted, hot, spicy etc. The first player to get rid of all of their cards win.
Toutim invites players to carefully observe and use their senses as well as their ability to argue: what do you mean, “the cat doesn’t smell good?”