Faraway

Players 2 – 6        10+        15 to 30mins

Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants and list its wonders in order to gain more fame than your opponents.

Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game, you walk back the same way, scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game, the cards you play will serve both to set new objectives, and to meet the ones you played previously.

Each turn, you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway, you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.

Rauha

Players 2 – 5         Ages 10+          45mins

With an atypical card drafting system, welcome divine entities, develop your world and move your avatar around it to turn it into a cradle of energy, keeper of serenity and harmony for the centuries to come.

After millennia of sterility, life has sprung again on Rauha. As a venerable Shaman, one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy, keeper of serenity and harmony for the centuries to come.

Obtain the most victory points, represented as Life Energy, to win the game. You have 2 Ages to turn your world into an energetic core of Rauha. In Age 1, vegetation, terrain, and wildlife will appear. In Age 2, civilizations will thrive.

The game takes place over 4 rounds, each divided into 3 turns followed by a scoring phase. Each turn, you will follow 5 steps:
1. Simultaneously take all Biome cards from the satellite whose symbol matches the one beneath your Avatar on your Player board (moon or star).
2. Choose one card to place on any square of your Player board or discard to the Black Hole.
3. Receive a Divine Entity if you create a row or column of matching symbols on your Player board.
4. Activate your Avatar, plus any Divine Entities in the same row or column as your Avatar.
5. Finally move your Avatar one notch clockwise along the edge of your Player board, changing the row or column that will be activated on the next turn.

During the Scoring Phase, you will activate all your Biomes with Spore tokens and any Divine Entities you may have, gaining crystals and points as shown on the components.

Walking in Provence

Players 2 – 5           Ages 8+          20 to 30mins

Walking in Provence is the second game in the “Walking in” series from EmperorS4 Games, bringing totally new ideas and mechanisms but the same experience to the first design Walking in Burano.

Located in southeastern France, Provence is home to one of the most picturesque views in the world. Every summer, the vast fields of lavender flowers bloom and their vibrant violet petals sweep across the fertile green fields covering them in a sea of purple. Neighboring golden ears of wheat, the brilliant yellow sunflowers, and the fearless blue sky all come together to create the perfect picture moment. Ready your camera and capture this breathtaking scene. Place the Scene Cards and then move the Photographer and Drone in order to take different photos in the game. The photos and the various scenes will score points. The player with the most points at the end of the game will become the winner.

 

 

Cosmoctopus

Players 1 to 4          Ages 10+          60 to 90mins

Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?

Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win!

Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.

Beer and Bread

Players 2            Ages 10+          30 to 45mins

In Beer & Bread, two people compete against each other in a friendly rivalry. As the heads of a small village, they compete over six years to produce the most delicious beer and bake the best bread. Players share the fields and resources, but their own actions determine victory and defeat. Only those who create a balance of beer and bread will be victorious, because only the less lucrative resource is scored.

A game of Beer & Bread runs over the course of six rounds, representing six years – which alternate between fruitful and dry. In each year, fields are first seeded with resource markers, then cards are distributed. In the action phase, cards are then played in turn. Each card has three sections: Harvest & Store, Produce & Sell, and Upgrade & Clean. However, only one of the actions can be used at a time. The players must therefore think carefully about which action they want to use next. The fruitful years are particularly challenging, because in these years the card hands are swapped after each turn.

Beer & Bread is the first part of the Deep Print Games series “For 2” for exactly two players.

Micromacro – CrimeCity 4 Showdown

Players 1 – 4           Ages 12+              15 to 45 mins

Welcome back to Crime City – an urban metropolis with crime lurking around every corner. In MicroMacro: Crime City 4 – Showdown the last quarter of the city opens up, where deadly secrets, sneaky robberies, and cold-blooded murders are commonplace. Players will attempt to solve 16 tricky cases across a huge 75×110 cm map. With the help of the included magnifying glass, they must carefully search every corner of the city to find evidence, identify motives, and unmask the perpetrators.

MicroMacro: Crime City 4 – Showdown includes the fourth and final map in the celebrated cooperative MicroMacro: Crime City series.

Maliki

Players 2 – 5         Ages 8+          30 to 45mins

In Namiji, you embark to discover the wonders hidden between the reefs in the south of the Japanese archipelago.

Namiji, the new game by Antoine Bauza, is the successor to Tokaido and takes place in the same universe. In this new game, you will go on a fishing boat and discover many marine wonders.
Namiji is a spiritual successor to the game Tokaido. However, it is independent of the latter; Tokaido is not required to play Namiji.

Players take on the role of fishermen from ancient Japan sailing south of the Japanese archipelago, a few kilometers from the famous Tokaido. You will have to make the most of your day at sea to win the game.
To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line and a net to fill your trap with colorful fish, and to raise your shellfish trap. You will be able to take advantage of stops to improve your fishing equipment and you will also have to sail your paper offerings to satisfy the maritime deities – or fulfill their wishes using the Sacred Rocks, in exchange for rewards.

Tortuga 1667

Players 2 – 9          Ages 14+          20 to 40mins

  • Each player holds a secret loyalty to the British or French and is trying to have the most treasure in their team’s holds before the Spanish Armada arrives.
  • Use vote cards to attack the galleon for treasure, mutiny against selfish captains, or brawl against your fellow pirates.
  • Reveal event cards such as the Letter of Marque, Black Spot, or Albatross to maroon your enemies and to help your friends.
  • Be careful about who you decide to help – not all pirates claiming to share your loyalty can be trusted!

Micromacro: Bonus Box

*** This is an expansion and requires the original Micromacros ***

One more time – Crimes have taken place all over the city, and you want to figure out exactly what’s happened, so you’ll need to look closely at the giant city maps to find all the hidden information and trace the trails of those who had it in for their foes.

14 new cases for all 4 maps and 3 epic cases going overall four maps.

Investigation Express

Players 2 to 6          Ages 10+           30mins

Express Investigations is a cooperative investigation game that is accessible, fast and fun! During an investigation, each player is only allowed to consult a part of the clues. It is only by sharing and cross-checking their information that the players can unravel the case together.