Tokaido: Collectors Accessory Pack

the Tokaido Collector’s Accessory Pack will transform your base game and Crossroads combination into a similar setup as the Deluxe version. This is strictly an upgrade kit and does not change the game play as an expansion would.

Here’s what’s included in the Tokaido Collector’s Accessory Pack:

•16 highly-detailed 30 mm (1.1”) figurines, each one unique, with a special personality, ready for you to paint or leave as-is
•50 metal coins
•Coin pouch
•5 scoring tokens of the new design
•New Wooden Crossroads die
•Soundtrack CD

 

 

 

Tragedy Looper

Players 2 – 4     Ages 13+    120mins

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters, hidden roles for these characters (serial killer, conspiracy theorist, friend), and some pre-set tragedies (murder, suicide).

Each “day” (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.

The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins.

Tragedy Looper was originally released in Japan in 2011; the first english version of the game was released in 2014.

Codenames

Players 2 – 8 (Competitive 4 – 8 +)   Ages 14+    15mins

The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Codenames: win or lose, it’s fun to figure out the clues.