Great Scott!

Great Scott! – The Game of Mad Invention is a Victorian themed card game of rival mad inventors.

In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive, and Transportive concepts to create one of the greatest inventions not known to mankind!

In a game of Great Scott!, players draft cards & add components to their invention. Matching sets of asset & concept cards give bonus points, but the biggest prizes are awarded for alliteration. Then, when your invention is finished, explain what it does and how it works to get extra points from the other inventors.

Great Scott! is easy to learn, fast to play, and is guaranteed to amuse!

Will your Bedazzling Bat Borne Brass Balloon outdo your rival’s Diabolical Dynamite Driven Duck Dispatcher? Perhaps, if you play your cards right…

Consider carefully; clever card combinations and amusing alliterative amalgamations bring bountiful bonuses!

For Her Majesty, and for science!

Hanamikoji

Players 2   ages 10+   15mins

Welcome to the most well-known geisha street in the old capital,Hanamikoji. Geisha — the graceful women elegantly mastering in art, music, dance, and a variety of artistic performances after years of training — are greatly respected and adored. Geisha may be translated to “artist” and they dance, sing and entertain everyone.

In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting the performance items with which they excel. With careful speculation and sometimes a few bold moves, you may earn the essential items by giving away the less critical ones. Can you outsmart your opponent and win the most favors of the geisha?

Planet Defenders

Players 2-4   ages 10+  30-60mins

In 2070s, robots are widely used in the world. One day, a group of disposed robots suddenly recharge themselves and act without control! As the leading scientist in RobotTech, your Planet Defenders are called upon to duty! Now, send your robots out to get them!

In Planet Defenders, players pay batteries to control the three defenders, moving them among the planets and collecting energies. Players can enhance their actions by spending energies or batteries to upgrade their technology. They earn the research points (RP) by catching the disposed robots in outer space and by collecting technology cards.

When robots from two different piles are depleted, complete the current round so that all players have an equal number of turns. The player with the highest RP wins.

Burano

2-4 Players    ages 14+   90-120mins

Burano, also known as the lace island, is an island in the northern Venetian lagoon. Burano is extremely famous for its brightly colored houses, those square-shaped houses of a riot of colors along the water channels make it like a fairy tale land.

Fishing has been the main activity in Burano since its foundation. A story goes that while fishermen went a long-term fishing outside the lagoon, their wife who stayed and missed their husband took out needles and made lace like they mended their husband’s fishing nets.

In the Middle Ages, Burano lace was highly admired and widely requested by royal families all over Europe. Players represent a family leader on this little island. They can send men to fish for the main source of income, or send women to lacemaking to sale abroad. Making a good living and making Burano become world famous, you have to figure out how to organize family members to their suitable work. It depends on you to earn the glory for your family and lead them to be outstanding from other families.

Burano is played over four seasons, 14 rounds altogether. Through the novel “cube pyramid-driven” mechanism, players take turns paying coins to operate their cube pyramid during each round. The operation of the color-coded cubes would trigger certain actions, such as fishing, lace making, and house roofing, which will earn players victory points (VP). At the end of the game, whoever has earned the most VP wins.

Sagrada

Players 1-4    ages 14+    20-40mins
Draft dice & use the tools-of-the-trade to carefully construct your stained glass window masterpiece.

Each player will build a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other.

Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts 2 dice.

Special tools can be used to help you break the rules by spending skill tokens — however, once a tool is used, it then requires more skill tokens for the next player to use them.

Scoring is variable per game based on achieving various patterns and varieties of placement… as well as bonus points for dark shades of a particular hidden goal color.

The highest scoring window artisan is the winner!
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Scythe: Invaders from Afar

Players 1 – 7          Ages 14+          90 – 140mins

While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.