Outlive: Underwater

*** This item is an expansion and requires the base game of Outlive to use ***

2084: It has been five years now that the clans struggle to survive in their underground shelters. Lately, strange robots have been spotted near the river. The brave Conrad Bordage started an investigation to discover their provenance. What a surprise! They are controlled by a group of scientists living in a submarine base, and no one knew this all the time!

The Outlive: Underwater expansion introduces a new location: the Submarine Base. By going there, you can perform new actions, such as building a robot, raising the radioactivity in your opponents’ shelters, or recruiting scientists. It also includes a new leader, new events and a new room for your shelter. Forget everything you know about Outlive, and rethink your strategies if you want to guide your clan to the victory!

This expansion also includes a solo mode to play Outlive alone — in case all your friends succumbed to the radioactivit

Suspects Adele and Neville

Players 1 to 6          Ages 10+          60mins

In Suspects: Adele and Neville, Investigative Reporters, the third chapter of the Suspects line, players embody Adele and Neville, a pair of investigative reporters tasked with solving intriguing murder mysteries.

A match made in heaven on the scene of the crime and in their personal lives, Adele and Neville met in New York, studying journalism at Columbia University. While Adele is passionate about capturing moments in photos, Neville prides himself on writing ever more impactful articles.

In the heart of the 1960s, this couple travels around the world to document the events of their time…and solve the mysteries they encounter. United in the face of mysteries and crimes, investigative reporters Adele and Neville have only one credo: publish the truth!

In each chapter of Suspects, you read clue cards to progress through the plot like a book, discuss and reason amongst yourselves, and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The “faster” you answer (i.e. having drawn and read as few clue cards as possible), the more points you score.

Outlive

Players 2 to 4          Ages 14+          45mins

Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive, players have six days (turns) to send heroes gathering resources during the day, while avoiding threats from other players and reinforce their settlements during the night, trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero’s strength.

You play six rounds (six days) that are divided between the day phase and the night phase. During the day phase, you move your four heroes of different strength on the board to collect resources with a mechanical movement innovative and interactive.

During the night phase, you manage your shelter, feed your survivors and recruit new ones, organize your survival, and improve your rooms and objects.

Only one clan can outlive this devastated world!

Micons

Players 2 to 4          Ages 3+          20mins

A game for children that makes them observe, think, and argue, all in a casual game.

During their turn, the players look if they have among their card some object which has the right characteristic: it could be some shape, color, but also concepts like sweet, salted, hot, spicy etc. The first player to get rid of all of their cards win.
Toutim invites players to carefully observe and use their senses as well as their ability to argue: what do you mean, “the cat doesn’t smell good?”

Fake Artist Goes to New York

Players 5 to 10          Ages 8+          20mins

Everyone is drawing one picture together…and one doesn’t even know what they draw. There is a fake artist hiding among the real artists – can you find out who it is? The fake artist has to be careful not to be identified and the real artists have to be careful not to make it too easy for the deceiver.

Insider Black

Players 4 to 8          Ages 9+         10 – 15mins

A new, spicier version of the hit conversation game, Insider, which sold 100,000 copies worldwide! While trying to find the correct answer to the quiz you also need to be on the look out for the insider that is manipulating the game from behind the scenes. Some tricky new elements have been added to insider such as, more difficult theme cards, the new “follower” role, and some “off-limits question” cards. You can play with this version only. In addition, you can also add this version together with the original game, Insider, and play with up to 11 people in a team battle. If you want more Insider fun then this is for you!

Stomp the Plank

Players 2 – 4          Ages 5+          15 – 20mins

You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught, you’ll walk the plank! For each treasure you manage to steal, your opponent will end up with a crate at the end of their plank…which might just tip over… The first one to fall loses the game!

Each turn, draw as many cards as you want from the captain’s chest. The more you draw, the more crates your opponents will place on their planks. But be careful, if you draw the same card twice, your elephant will stomp forward on your plank.

Scout

Players 2 to 5          Ages 9+          Approx 20min

[Nominated for Spiel des Jahres!] You have suddenly been appointed as the leader of a circus. Using the members of your circus you must put together a show that will beat out your rivals. Everyone on your team has a specific role. To fill in the gaps on your team, try to scout members away from other circus groups! With the addition of just one extra person you may set off an incredible chain reaction that helps you create a show that no other circus will be able to surpass. Will you battle with your current members? Or will you wait it out and try to recruit different ones? You will feel amazing when you make the right choices in this speedy card game!

Suspects 2

Players 1 to 6          Ages 10+          90mins

In this second chapter of the Suspects line, players embody detective Claire Harper at different stages in her life: from her school days, to tranquil Swiss lakes, as well as the first post-war Olympic Games!

Claire Harper was born in 1910. She is an avid reader of Agatha Christie, a world traveller, and more British than 5 o’clock tea. Oxford University admitted her after implementing quotas for female students in 1927. She followed in her father’s footsteps and graduated with the key to unlocking her dreams: a degree in criminal law. Now Claire Harper investigates, observes, discovers, and thwarts. There’s no mystery that is too twisted for her brilliant mind, no case that’s too hard for her to crack. Claire Harper isn’t just a detective. She’s the very best.

In each chapter of Suspects, you will read Clue cards to progress through the plot like a book, discuss and reason amongst yourselves, and form hypotheses. Your goal is to score the most points when you answer the questions about the case. The “faster” you answer (i.e. having drawn and read as few Clue cards as possible), the more points you will score.

Air Land and Sea: Spies, Lies and Supplies

Players 2            Ages 14+          20mins

In the midst of the greatest conflict humanity has ever known, victory will be claimed by the ones that can overcome their enemies in every battleground, even those that may be less conventional.

Do you have the skills needed to manage your nation’s Spies, Lies, and Supplies?

Spies, Lies, & Supplies is the sequel to the critically acclaimed original, Air, Land, & Sea. This box contains everything new players need to get started, or can be combined with the original game to unlock new match-ups and game modes.

*Does not require the original Air, Land & Sea game to play