The successful card game Port Royal is back with a new installment: Port Royal PocketPlay is a new stand-alone game. Players hire a crew, and profit from their abilities to ultimately score victory points. The PocketPlay edition keeps the thrilling push your luck element and uses the familiar mechanisms of the award-winning, critically acclaimed original but slighty eases them for an access friendly, slick game experience ? ideal for travels or players new to the game.
Port Royal PocketPlay reduces the mechanisms of the popular original to its essentials and thus keeps the unique Port Royal feeling. It also introduces new characters which are compatible with the original. Whether as a travel edition, an expansion or a great card game for players on a budget ? the harbor of Port Royal is always worth a visit.
In the harbor of Port Royal life is bustling and you hope to make the deal of your life. But don?t risk too much or your cargo holds will be empty. Don?t forget to reinvest your profit to gain the favor of Governors and Admirals and to hire various other persons that can further your goals. Try to extend your influence and you might even be able to answer the call of one of the prestigious expeditions. A savvy card game. In the harbor of Port Royal life is bustling! Will you be able to make the deal of your life?
Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them ? and both are in short supply.
The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past “self” with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths’ settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet…
Guide your tribe in its struggles to survive and prosper! Tribes: Early Civilization is a game for 2-4 players experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. Players start with a small tribe and the very basics of civilization. During the game, they invent new technologies, explore new land, fend off invaders, and survive catastrophes. The tribe that first emerges as a true civilization wins!
Tribes: Early Civilization is a thematic prequel to Nations, designed by one of the Nations designers. It is a fast 3X game with a twist as each player has their own separate area to explore, expand, and exploit while the rest of the game are highly interactive
There are three basic actions tied to your civilization levels: explore, move and grow. An actions column stores all the action tiles available to a player and determines the cost for a player to use it. It’s also where historical events come into play and where the fourth civilization level ? strength ? is used to gain you bonuses and make bad things happen to your opponents.
Several interlocking systems ensure high replayability without adding overhead or upkeep.
Goblins! is an expansion for Jim Henson’s Labyrinth: The Board Game.
When you open the box you will find five beautifully sculpted miniatures and 5 cards that can be added into the deck to change the Labyrinth game.
From here on in you will have two choices, either you can forge on as before using the new models to replace the standees that come with the Labyrinth game, making your Labyrinth experience more immersive but not changing any rules. Your second option is to replace some cards of the Labyrinth deck with Goblin cards giving you a chance to encounter the mischievous blighters throughout the game. A goblin on the game board cannot be travelled past unless they are defeated adding a new set of choices whenever you decide which way to go, don’t let yourself be hemmed in!
Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.
In Star Wars: Destiny, two players engage in a fast-paced duel, each striving to eliminate the other’s characters first. The game’s innovative mechanisms combine dice-driven combat with faction-driven hand management. Straightforward rules make the game easy to learn, but also enable deep strategic thinking and clever deck-building. Players can create decks that include characters from every faction and any era, as long as heroes and villains are on opposite sides of the fight. For example, Padmé Amidala might fight alongside Rey and Finn, taking on Jabba the Hutt, Kylo Ren, and Jango Fett.
Each round, you use your characters’ abilities, an assortment of dice, and a carefully constructed thirty-card deck filled with events, upgrades, and supports. You and your opponent alternate actions: activating your dice, playing cards from your hand, attacking your foes, and claiming the battlefield. You need to prove your skills and defeat your opponent’s characters to claim your destiny!
At launch in November 2016, Star Wars: Destiny consists of two starter sets — Rey and Kylo Ren, each with nine dice and 24 cards — and the Awakenings booster packs, each containing one die and five cards.
In Seikatsu, players take turns placing tiles into a shared garden area, with each tile showing a colored flower and colored bird. Players score for groups of birds as they place them, but they score for rows of flowers only at the end of the game and only for the rows of flowers that exist from their perspective, i.e., that are viewable as lines from where they sit at the game board.
Ultimate Werewolf: Inquisition is a stand-alone game of deduction, secrets and betrayal…with no elimination. Part of the fun is figuring out who on your team are the werewolves, but even then, you’ve still got to outsmart them!
A terrible thing is happening in a local village: werewolves are responsible for the deaths of many villagers. Unable to determine who among themselves are werewolves, they’ve called in a group of master inquisitors to help sort out this mess before it’s too late. That?s where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.
You no sooner get started on this project when you discover that there?s a problem…there are werewolves on your team of inquisitors! Now you?re in a serious pickle: you need to save the village while thwarting the werewolves whom are working alongside you…
Contents: 19 Resident cards, 19 Hut cards, 12 inquisitor cards, 1 rulebook, 50 wood voting tokens and 1 large wood Grand Inquisitor marker.
Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves … can you and the other villagers find them before they devour everyone?
Ultimate Werewolf is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you’re innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents.
More than 40 unique roles, 18 diferent scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with pages and pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you?re playing with a small circle of friends at home, a huge gathering of gamers o as an engaging team builfing exercise at the office.
The peaceful kingdom of Mythe has been unexpectedly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom’s prosperity and unity, and the fate of the kingdom is now in peril. The brave young heroes of Mythe must now set out on a desperate journey to the dragon’s castle and recover the Sacred Cheese!
The players in Mythe, as mice heroes, must travel to the castle of the red dragon, where one of them has to defeat the evil creature and recover the Sacred Cheese. The player who does this wins the game! To progress on their journey, players must draw cards from other players’ hands, one by one. When a player has decided that they have taken enough cards, they can decide to advance their hero on the game board. However, if a player draws a Obstacle card, then the hero must stop and deal with the mishap, not moving on that turn.
When a player finishes their turn (whether they advanced or not), they may then redistribute any of their cards to the other players. To win the game, a hero must have one of the legendary cards — Shield, Sword, or Fairy — then move onto the Dragon’s space to defeat him and save the Sacred Cheese.
In the original release — named マイス, which is Japanese for “mice” — the mice heroes were trying to save a princess from the dragon.