Subatomic

Players 2 – 4          Ages 10+          40 – 60 mins

Subatomic is a deck-building game about building elements from subatomic particles! Players begin the game with a small deck of quarks and photons. Each turn, players draw a new hand of cards and decide to either build up their atom to score points, or buy stronger cards for their deck. Players use their quarks and photons to build protons, neutrons and electrons. They then decide to either (1) place these subatomic particles within the atom on their player mat (racing to build up an entire atom which will score them points), or (2) use them to buy proton, neutron and electron cards which go into their deck (making their deck more powerful and allowing them to build atoms even faster in the future!). Players may also “hire” famous scientists like Marie Curie, Niels Bohr, Maria Goeppert-Mayer and Albert Einstein. Players use scientists to break the standard rules of the game, like turning energy into matter and replicating cards played by other players! Subatomic is great for the science classroom or a game night with family and friends. Subatomic is easy to learn, but exciting to master and encourages strategic timing and optimizing available resources. All the concepts covered in Subatomic are concepts that would be introduced in a basic high school level chemistry course. And it does so in a way that is fun and intuitive for everyone!

The Networks : Executives

See The Networks main game for details

So youʼve proven your worth in the past. We know you can run an ordinary TV network. Big deal. We have a bigger challenge for you. Here are 12 unique Network Executives, each with their own weird characteristics. Every Executive has powers, but they also have significant liabilities. Can you master each executiveʼs idiosyncrasies, draft the best Season 0 cards, claim your true status as a Mogul, and come out on top? The Networks: Executives is an expansion to the hit board game The Networks. You must have the base game The Networks in order to play it!

 * Adds variable player powers

* Adds starting draft

* Adds powerful “Mogul Cards”

* Comes with 12 Executives

* Brings incredible depth and replayability

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The Networks : Telly Time

See The Networks main game for details.

Welcome to the United Kingdom! Telly Time is a UK-focussed mini-expansion for The Networks that adds 3 new Genres, plus a Genre Bingo card that gives players a new way to score Genre Bonuses. Itʼs a completely new way to play the game!

* 3 new Genres encourage new styles of play

* New “Genre Bingo” cards give new way of getting Genre Bonuses

* Great for fans of British television anywhere in the world

The Networks : On the Air

See The Networks main game for details.

Expand your copy of The Networks with On the Air, which offers all sorts of extra stuff for fans of the game. This expansion contains New Season 4-5 Shows that grant strange powers, new Stars, Ads, and Network Cards, some blank Shows and Stars for you to customize your copy of the game with, and even stickers that you can apply to your scoring and turn order tokens!

* Adds new Shows with unique special powers.

* Adds new Stars, Ads, and Network Cards.

* Comes with blank Shows and Stars

* Has stickers for wooden turn order and scoring tokens included in base game.

 

Renegade (card game)

Players 1-5          Ages 14+          90mins

At the dawn of the Super-Massive Computer (SMC) Age, the people were losing faith in an increasingly amoral society. An SMC named Mother was developed to emulate human thought and emotion, to simulate human desires and aspirations, and to better understand the rapid decline in morality. The citizens of Sapporo became the guinea pigs of this technological experiment. A series of government mandated, city-wide neural implant programs, dubbed “the harvests,” enabled Mother to gather data directly from a person’s cerebral cortex.

Only a few – the few who from fear, mistrust, or in protest – avoided the harvests and remained untouched by Mother’s influence. Like sewer rats, they hid in an underground complex in Sapporo’s Susukino district. While Mother’s society of humans became free from crime, free from poverty, and free from emotion, it was also without free will or faith. But every society has outcasts, even Mother’s, and from these there arose the criminals, the bootleggers, and the self-serving; the hungry, the frightened … and you – the “Renegades.”

Renegade, from Richard Wilkins, is a solo/co-operative cyberpunk deck-building game for 1 to 5 players. You will hack into a network of five servers, operated by one of four SMCs (plus a tutorial Simulator SMC to ease new players into the game). Each of these four SMCs brings its own style of defenses and increased complexity to defeat. Once you are jacked into an SMC’s servers, you and your friends will assume the role of an Avatar (each with its own special ability), moving across the server’s partitions and fighting for control of the network. But the SMCs will use Countermeasures to thwart your hacking efforts; survive them, and your team of hackers can take control and claim victory.

Bears vs Babies

Players 2 – 5           Ages 10+          20mins

A monster-building card game from the creators of Exploding Kittens

Bears vs Babies is a card game where you build handsome, incredible monsters who go to war with horrible, awful babies.

It was created by the same people who made Exploding Kittens: Elan Lee (Xbox, ARGs) and Matthew Inman (The Oatmeal). The game takes a few minutes to learn, it’s kid-friendly, and each round takes about 20 minutes to play.

Bubblegumshoe

Players 2 – 6          Ages 13+            2 – 8 hours

Bubblegumshoe

Someone stole my kid brother’s bike…

Someone sabotaged the pep rally…

Someone destroyed the Homecoming queen’s reputation…

The world is full of mysteries. It’s up to your group of intrepid teen sleuths to solve them. In Bubblegumshoe, players step into the shoes of high-schoolers solving mysteries in a modern American small town. Discover clues, solve problems, and throw down with enemies in this streamlined RPG based on the GUMSHOE system.
In this stand-alone game, you’ll find:

  • Rules to create your Sleuth’s web of relationships and make the most of GUMSHOE’s resource-management
  • A simple setting system designed for large scale town creation all the way down to scene locations, plus extensive information on Drewsbury, a ready-to-go setting
  • A variety of short mystery starters, including a full introductory mystery: Hey! That’s My Bike!
  • Extensive support to help GMs create their own mysteries using pre-established characters and settings
  • Rules for social Throwdowns as well as physical altercations to reflect the drama of high school noir
  • A slimmed-down list of investigative abilities vs GUMSHOE’s default to make for faster decision making
     
  • Winner of the 2017 Gold ENnie for Best Family Game!

Colt Express : Bandits – Tuco

The principle of each one of these mini-expansions is to make the game play one Bandit.

A new story is told each time, since every expansion offers a specific purpose and new actions for the Bandit played by the game.

That Bandit may win, and in that case, all the players loose the game. Thus you need to work together against this “bot”. But do not forget that there is only one winner at the end: the richest Bandit, of course.

Each one of these expansions can be used with the base game Colt Express only. They are not compatible with each other, nor with any other expansions.

The enemy of my enemy

Tuco does not want to meet the Marshal, his former friend against whom he bears a grudge.

If you manage to make the Marshal and Tuco meet, you earn a $500 bonus.  Tuco takes it out on his opponents, but shooting everybody in line of sight. He has 2 full magazines.

Tuco’s loot at the end of the game is of $250 per bullet he has shot.

Colt Express : Bandits – Ghost

The principle of each one of these mini-expansions is to make the game play one Bandit.

A new story is told each time, since every expansion offers a specific purpose and new actions for the Bandit played by the game.

That Bandit may win, and in that case, all the players loose the game. Thus you need to work together against this “bot”. But do not forget that there is only one winner at the end: the richest Bandit, of course.

Each one of these expansions can be used with the base game Colt Express only. They are not compatible with each other, nor with any other expansions.

Nothing but the suitcase!

Ghost has always dreamed of getting this valuable suitcase! But he is sharp as a tack, he might get his way…

Ghost always moves towards the special suitcase.

When Ghost shoots, he hits all the Bandits in the line of sight and makes them loose the special suitcase, if they have it.  If, at the end of the game, Ghost has the special suitcase in his possession, he automatically wins the game.

Colt Express : Bandits – Doc

The principle of each one of these mini-expansions is to make the game play one Bandit.

A new story is told each time, since every expansion offers a specific purpose and new actions for the Bandit played by the game.

That Bandit may win, and in that case, all the players loose the game. Thus you need to work together against this “bot”. But do not forget that there is only one winner at the end: the richest Bandit, of course.

Each one of these expansions can be used with the base game Colt Express only. They are not compatible with each other, nor with any other expansions.

The Poker player

To get Doc’s respect is not easy: you need to reach him (through a fire or a punch). But if you are able to do it, you will make all decisions in Doc’s place… until another Bandit gets his Respect.

Doc is also a crack poker player. If he drags you in a poker game, you may win or loose a lot….

Thanks to the stacks he is used to win, Doc can easily be the richest Bandit. He is not called the smartest one for no reason.