This is an expansion to the Sentinels of the Multiverse base game
The heroes of Earth and beyond have fought against the effects of an unknown cosmic power for a long time, and each time they managed to prevail. However, other realities and timelines have not been so fortunate. The goal of this cosmic entity’s encroachment upon the Multiverse has been the collapse of all realities and timelines into a singularity which will self-implode, leaving naught but OblivAeon, the true heir to nothingness. OblivAeon itself has manifested on Earth in this timeline to put an end to the pitiful resistance. If it succeeds, everything will be destroyed. However, if the heroes are able to stop OblivAeon, the cracks which run through all realities will be repaired as the cosmic power that created them is destroyed, effectively cutting the timelines and realities off from each other. One way or another, the Multiverse ends here.
Soar to dizzying heights in this electrifying cooperative adventure! Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket – all before you are struck by lightning or blown off to the depths below. It’s a high-wire act that will test your team’s capacity for courage and cooperation. One false step and you all could be grounded… permanently!
The saga continues! What started off as a simple island adventure has evolved into an ever-developing storyline; from ocean, to desert, and now to the sky, this latest instalment takes you to new heights with several novel challenges, including collectively planning a terrain using only limited information, and constructing a real electrical circuit. Forbidden Sky also breaks new ground for us as a publisher, as it’s our first game to include an electronic component. Inventor Matt Leacock created such a compelling mechanism with building a circuit that we felt it warranted breaking our long-held rule of not publishing games with batteries. Hopefully, you’ll agree that the payoff is electrifying!
Fun on the rocks! A bevy of freshly-squeezed drinks waits to be served – all they need is ice! Roll the colour die, choose a matching tray and scoop up the ice cubes. Then drop them one at a time around the board, hoping to land some in your cup. Snag a blueberry for extra points, but watch out for slippery hands trying to snag your cubes! Fill up the frostiest float and you’re the coolest!
In this cooperative memory game, everyone works together to help all the farm animals get back to their barns before Mr. Wolf arrives… but where is he? Keep an eye out for him as you flip over the animal tokens. Every time you find Mr. Wolf, he creeps one space closer, and every time you find a farm animal, help each other remember the barn they below to. Bring all the animals to safety before Mr. Wolf comes around!
The cute animal tokens, 3D barns, and shared goal mean little minds work on memory and teamwork at the same time.
Clouds is a matching game that’s perfect to entertain the wildest of imaginations! Turn over a card and quickly search to find the matching halves. Be the first to reunite them to form one complete fluffy picture, and win! Play it as a race or as a serene solo puzzle, either way it’s a guaranteed good time. Can you find the match, or is your head up in the clouds?
A game of suspense, strategy, and anticipation. Get rid of the high cards (rats) and go for the low cards (cats). Sneak a peek, draw two, or swap cards for an added twist. Low score wins the game. (A poker face helps!
As children play Rat-a-tat Cat, they develop a sense of timing and an understanding of basic, but essential, mathematical concepts. They learn ways to remember their cards and strategies to figure out what cards other players might have. They also begin to develop an intuitive sense of probability. Rat-a-tat Cat requires skill, strategy, and awareness, challenging both young children and adults.
In Raids, prepare your crew and steer your Longship to the best locations to discover the most treasure and earn the greatest glory.
Another player may have his sights set on the same location as you. Don’t hesitate to order your Vikings aboard his ship to threaten him and try to make him flee. Only one of you can leave with the treasures you’ve discovered!
The player with the most Glory points at the end of the fourth Voyage wins the game.
Mal’s crew aren’t the only ones aimin’ to misbehave. Now you can add Yolanda (aka Saffron, aka Bridgett) and Jubal Early to your Firefly™ Fluxx adventures! These two new Keepers come with six new Goals that require them. Also included are new copies of the Reavers and Hands of Blue, now with upgraded abilities!
Firefly™ Fluxx Upgrade Pack Card List:
• Keepers: Yolanda and Jubal Early
• Upgraded Creepers: Hands of Blue and Reavers
• Goals: Our Mrs. Reynolds; She Knows Her Ships; What’s
She Doing Here?!? (I Don’t Recall Pulling Over!); I’m a
Bounty Hunter; Objects In Space; and Have You Ever Been
Shot? (See, That’s What it Feels Like)
NONE SHALL PASS! Now at last the Black Knight will start making an appearance in your games of Monty Python Fluxx! This Creeper is so in-your-face that NOBODY can win if he’s in play… unless, of course, one of the six new Goals in the set requires him. He’s joined by another oft-missed character, Tim the Enchanter! Tim causes things to explode! This 10-card pack even includes a couple of New Rules including It’s A Quest!
Monty Python Fluxx Bridge Expansion Card List:
• New Rules: Goal Mill and It’s A Quest!
• Keepers: Tim the Enchanter
• Creeper: The Black Knight
• Goals: Death Awaits You All!; Yes, I Can Help You (…Find the
Holy Grail); It’s John Cleese; Your Leg’s Off!; ‘Tis But a
Scratch!; and None Shall Pass!