Who will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy.
A Targi is a male member of the Tuareg people, who live in the Sahara desert. As tribe leader, you will be trading dates, salt, and pepper to obtain coveted gold coins and advantages. In the game, the desert is a five-by-five grid of cards. Position your Targi figures on the cards that border the desert. You carry out the actions of those cards as well as the cards at the crossroads between them. If you don’t go to the merchant, you won’t be able to trade — and even worse, your opponent will. Or maybe a caravan will bring the merchandise you desire. There are many choices to consider. But don’t wait too long, the desert is harsh and you might miss an opportunity to make a deal. In the next round, a completely different set of offerings will be on the table. The goods cards are the means to the end of getting highly desired tribe cards. These in turn bring advantages during the game and victory points at the end. You can win only if you plan shrewdly and always keep some gold in your pocket.
Use your cards to venture down expedition routes that take you to far-flung and mysterious corners of the Earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under the sea, an ancient Stone-Age settlement, and a town inside of a mountain. Your goal is to plan the routes in such a way that they bring you the greatest possible fame. If you are especially daring, you will also be able to wager on the success of your own expeditions. But watch out: You are not the only one traveling! Which routes will you pursue and how much gold is it worth to you? Plan well and use your resources wisely. Only the player who has collected the most fame at the end of the game will be the winner.
Who will discover the ancient civilizations? Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!
Word Slam Family has all the fast-paced fun wordplay of the original hit game, but in a streamlined, compact format. This version includes 100 story word cards and 100 answer cards, with a total of 600 answer terms in four difficulty levels. It includes easier, family-friendly answer words suitable for families and groups with kids ages 10 and up. In this version, the die and timer is replaced by an app. Instead of using card holders, the two box halves are used as screens between the teams and the answer cards are played behind the screens. This game can be played both as an expansion to the base game and as a stand-alone game.
Designed by legendary games inventor Francis Tresham, Civilization is the epic game that urges players to lead their nation to become the most powerful and advanced civilisation on the board!
Due to popular demand, Gibsons have redesigned and relaunched the classic, epic strategy game, Civilization! Originally published in 1980, Civilization is a board game that pits players against each other in their quest to lead a nation to the pinnacle of development.
Although the rules and gameplay stays true to Francis Tresham’s original, the 2018 edition of Civilization has had some aesthetic improvements. The game features enhanced artwork, a reworked box and a redesigned rules booklet – all of which are produced at the high quality expected from Gibsons. The components and player mats too have received a makeover, while very much maintaining the feel of the 1980s original.
In the Ancient World of the eastern Mediterranean and the Near East, each player controls a different nation as they seek to become the most powerful and advanced civilisation. Although battles and territorial strategy are important, this is not a war game. The object of the game is to gain a level of overall advancement involving cultural, economic and political factors so that conflicts arise due to rivalry and land shortage rather than a desire to eliminate other players.
From the Dawn of History to 250BC, will you lead your people successfully?
A world is taking shape in the palm of your hands. Take on the role of super beings and compete to create perfect worlds with the ideal conditions for wildlife to flourish. In this very unique game, each player’s board is a 12-sided 3-dimensional planet core. Throughout 12 turns, select landscape tiles representing oceans, deserts, mountains or frozen lands, and arrange them on your planet to create the best ecosystems. Win Animal Cards while fulfilling your own ‘’Natural Habitat’’ objective and create the most populated planet in the universe!
Immerse yourself in an adventurous story with five chapters full of surprising twists and turns – all without losing the popular Port Royal feeling. You can compete against the other players or work together to complete the entire story. You can even play a game of Port Royal all on your own!