Exit: Sunken Treasure

Players 1 – 4            Ages 10+           60 – 120mins

Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck something goes terribly wrong and you are trapped deep underwater! Can you solve the riddles of the wreck and recover the treasure before your time is up?

Exit: Sinister Mansion

Players 1 – 4            Ages 12+           60 – 120mins

You are invited to be a guest at a palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game. The clock is ticking, and there is not much time left to solve the puzzles. Can you escape the mansion before it’s too late?

Exit: Secret lab

Players 1 – 4            Ages 12+           60 – 120mins

As volunteers for a medical research study, you report to a lab as instructed. but no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk…

Can you solve the riddles left for you by a previous research volunteer and escape the lab?

Exit: Polar Station

Players 1 – 4            Ages 12+           60 – 120mins

A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks.

Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. = Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic …

You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the room is secured with numbered locks. Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.

Exit: Pharaoh’s Tomb

Players 1 – 4            Ages 12+           60 – 120mins

The excursion to the Valley of the Kings is the highlight of your holiday to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lies a dusty notebook and an ancient disk…

Can you solve the riddles left for you by an earlier pyramid explorer and escape the tomb?

Exit: The Mysterious Museum

Players 1 – 4            Ages 10+           60 – 120mins

You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out? Difficulty Level: 2 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.

Exit: Forgotten Island

Players 1 – 4            Ages 12+           60 – 120mins

The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still … until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious.

When you wake up, you are on a black sand beach. There’s no sign of your boat, not even wreckage. You look around and find an old book and a mysterious golden compass disk.

A boat is chained to a palm tree. Everything on this island seems to be secured with locks … and you soon come to realize: You must figure out all the combinations to open the locks in to order to escape. If not, you will never leave this island! Can you solve the riddles left for you and escape the island?

Exit: Forbidden Castle

Players 1 – 4            Ages 12+           60 – 120mins

Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles!

The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea …

The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again …

Exit: Dead Man on the Orient Express

Players 1 – 4          Ages 12+         60 – 120mins

A classic tale of murder on the Orient Express, re-imagined. The culprit of a grisly crime is still on board your train. It’s a race against time to piece the clues together before the train reaches its destination. The cause is perplexing and you must solve it quickly  so the assailant does not escape.

Exit: Abandoned Cabin

Players 1 – 4          Ages 12+          60 – 120mins

After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the window prevent you from escaping. You discover a book and a strange disk…

Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?