Museum : The Archaeologists

The expansion adds an extra step to the game: in order to exhibit precious artefacts in their Museums, our Curators will now need to send their agents out into the world to bring them back first!

Players will have to choose which Continents to send their archaeologists to carefully, as funding expeditions doesn’t come cheap. However, if you don’t have any agents present, you can’t bring objects back from that Continent! Unless of course, you can convince one of your competitor’s staff to lend a hand?

Requires Museum the base game to use.

Museum

Players 2 – 4          Ages 12 +         30 to 60mins

It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science.

You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and featuring authentic architectural facts. But it’s no simple task!

Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. ‘Spent’ Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve!

During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you?ll have to work around, based on historical events!

All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!

Virulence: An Infectious Card Game

Players 2 – 5          Ages 8+          15 – 20mins

Take on the role of a virus competing to infect a host cell and replicate your viral components! Virulence is addictively simple, highly competitive, and can be taught in only minutes!

Each round, you secretly choose one Virus Card from your hand, place it face down on the table, then simultaneously flip to reveal your Virus’ virulence number. In order from highest to lowest virulence, everyone takes a turn selecting from the available Viral Components Cards, which score points in a number of way. Whoever has the most points at the end of the game wins!

Peptide: A Protein Building Game

Players 2 – 5          Ages 10+          30-45mins

In Peptide, players compete to link Amino Acids side-by-side, building what?s called a Peptide Chain (another fancy word for a protein). In order to build this protein, players must first make a set of thoughtful selections from a number of openly available Organelle Cards. Selected Organelle Cards are removed from that round?s available options, creating an interactive open-card-drafting mechanic.

Wingspan with swift start pack

Players 1 – 5          Ages 10+          40 – 70 mins

Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.

You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

  • Gain food tokens via custom dice in a birdfeeder dice tower
  • Lay eggs using egg miniatures in a variety of colors
  • Draw from hundreds of unique bird cards and play them

The winner is the player with the most points after 4 rounds.

Inuit: The Snow Folk

Players 2 – 4          Ages 13+          30 to 45mins

As aurora borealis fills the night sky with fantastical light, and the eyes of those who came before look upon you, it has fallen on you to lead your village to power and prosperity. Now is the time to grow in numbers and strength, to build, to hunt, to look to the spirits of the white wilderness, and to prove yourself the greatest leader of the Snow Folk. Inuit: The Snow Folk is a creative reimplementation of Natives

Inuit: The Snow Folk is a card-based strategy game of drafting and tableau building for 2–4 players.

On your turn:

  1. Draw cards from the common deck and place them face up on the table.
  2. Choose one type of card to draft into your village.
  3. The number of cards you draft is based on the number of Inuit of a given occupation:
    • Elders expand your village.
    • Shamans call upon powerful Spirits and perform mysterious Rites.
    • Warriors bring you the weapons of those they conquer.
    • Hunters provide precious game: seals, orcas, and polar bears.
    • Scouts allow you to choose from more cards each turn.

Planetarium

Players 2 – 4            Ages 10+          45mins

Matter swirls around a newborn star, colliding to create a unique solar system, and a beautiful board game experience. This is a game for growing families, hobby gamers, and science fans.

  1. Move a Token: Tokens are moved clockwise around the solar system board. When a matter token collides with a planet, or vice versa, the matter is moved onto the planet on the player’s mat.
  2. Play a Card: Tokens on player mats are used to play cards, scoring points and evolving the planets. As cards are played, each planet evolves in significant and varied ways. As the game develops, the four planetoids each develop into a unique world.
  3. Draw a Card: Choose to draw a Low, High, or Final Evolution Card, Cards have various requirements to play and change the state of the planet they are played on.

Includes variant rules for solo play.

Contents

  • 52 Illustrated Cards
  • 1 Game Board
  • 4 Player Mats
  • 8 Scoring Markers
  • 32 Player Markers
  • 68 Matter Coins
  • 4 Planet Tokens
  • 4 Habitable/Hostile Tokens
  • Rulebook

AuZtralia

Players 1 – 4          Ages 13+           30 to 120mins

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.

Build a port, construct railways, mine and farm for food. You?ll need to prepare for the awakening. You?ll need to fight. Everything you do in the game costs time, which is one of AuZtralia’s most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You?ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones. Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you?ll need to recruit some Personalities who have the skills and resources to help you. Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?

Teotihuacan

Players 1 – 4            Ages 12+             90 to 120mins

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the city is rising to prominence, player efforts (and their ability to pay their workforce) are evaluated a total of three times. The player with the most fame is the winner!

Giant Book of Sci Fi Battlemats

Open the book, instantly create the encounter area, even if you weren’t expecting an encounter there!

The First open and Roll Sci-Fi Books to be published, this unique products mean the GM’s & players of Sci-Fi RPG’s can now enjoy all the benefits that the Giant Book of Battle Mats bring to Fantasy RPG players!

Designed to keep your game rolling, even in the tightest of table spaces, Loke BattleMats range of Battle Mat Books offer unique flexibility. Books lay 100% flat to double the map size, or can be used one page at a time for smaller encounters or where space is tight thanks to the wire bound spine. This book features many modular designs which can line up across multiple books for a really epic adventure!!

  • Large A3 format (Approx 17×12 inch pages)
  • 62  (A3) wipe clean Battle mat pages for RPG encounters
  • Sci Fi themed
  • 1-inch Grid or Hex throughout – designed for use with miniatures
  • Complimentary maps on opposing pages creating the option of larger maps
  • 360-degree wire bound spine for lay 100% flat format – robust and designed for durability & flexibility
  • Designs ranging from starscapes, space stations, asteroid fields, alien planets, ruined space ships and more.