Tiny Epic Mechs

Players 1 – 4          Ages 14+          30 to 60mins

It’s the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes.

Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of.

In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill.

Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat, or they are defeated and forced to reset.

Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you’ll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.

Star Trek Chrono-Trek

Players 2 – 6            Ages 11+         15 to 45mins

Explore the history (and alternate history) of the entire Star Trek universe in this version of Chrononauts. Take on the ID of one of your favorite Star Trek characters as you try to alter history to restore your specific timeline! Maybe you need to ensure that the Federation gets founded, or just retrieve the Orb of Time and some tea. Earl Grey. Hot.

Scram

Players 2 – 6          Ages 8+          15 to 30mins

Scram! is our family friendly card game where the goal is to build stacks of cats! Collect fuzzy felines in numerical order to pile points and become top cat! You win by having the most points in your cat stacks and the least points in your hand when the game ends. Chase strays onto other players’ piles to hinder their progress, but look out, they might have a SCRAM card that shoos that stray back into the alley.

Bob Ross happy Little Accidents

Players 3 – 6          Ages 10+          15mins

Players turn whimsical squiggles into creative masterpieces in this positive party game.

“We don’t make mistakes… just happy little accidents.” Happy Little Accidents is the game where your mistakes become your masterpieces! Celebrate your creativity in this positive party game inspired by the wisdom of legendary painter Bob Ross. You will surprise yourself by transforming abstract shapes and squiggles into charming pieces of art. Then share your clever doodles and award points to other players for their inspired creations.

Bob Ross Art of Chill Game

Players 2 – 4          Ages 12+          30mins

Finish One Of Bob Ross’s Masterpieces Before He Does To Win “Chill” Status.

Earn “chill points” by painting landscape features like Happy Little Trees and Almighty Mountains using colors and brushes from your hand of cards. Keep your eye on what other players are doing and be strategic about the sequence in which you complete the features. If another player beats you to the brush, you may want to wash your palette and shift your painting plan. All the while, Bob sets the painting pace as he advances across the easel, offering sage encouragement and bonus opportunities for even more chill.

Dust in the Wings

Players 2 – 4          Ages 10+          30 to 45mins

Dust in the Wings is a family game of perception, planning, and picturing the beauty of nature. Built on the wisdom of Mancala — a beloved game known for thousands of years — Dust in the Wings creates an experience that is light on rules, engaging in its gameplay, and wondrous to the eye!

At the beginning of the game, Butterflies are placed on each flower in the Meadow, a 5×5 grid on the main game board. During each turn, a player attempts to fulfill the requirements of various objectives in order to score victory points.

The board is manipulated Mancala style. The active player will choose a single Meadow space and pick up all Butterflies from that space. One by one, these Butterflies are dispersed. The first Butterfly is placed onto any one Meadow space adjacent to the space which the Butterflies were picked up from. The next Butterfly is placed onto any one Meadow space adjacent to that space, and so on.

The goal is to place the last Butterfly onto a Meadow space so that the space fulfills the requirement of a Gathering objective or Composition objective.

At the end of the game, a player’s score is calculated. Each Composition card is worth a number of points as indicated on the card. The values of various Scoring markers, which were collected when completing Gathering objectives, are also added to the final tally.

Talisman: Legendary Tales

Players 1 – 6         Ages 14+          20 to 40mins

Many centuries ago, legendary smiths forged the Crown of Command, a magical artefact of immense power. Whoever wears the Crown of Command will hold power over all of the land. Decades ago, a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it. Only those who possess one of the legendary Talismans may pass through this Portal to reach the Crown. Over the years, five of the Talismans have disappeared. Enemy forces now seek to find them in order to seize the Crown of Command for themselves.

Brave heroes that you are, you have banded together to go on a quest to retrieve all five Talismans and thereby stop the evil power behind these enemy forces from ruling the world. This task won’t be easy as finding each Talisman is an epic adventure in itself. However, if you work together using everyone’s abilities and helping one another when you can, you will surely succeed.

In Talisman: Legendary Tales, the players must work together as an adventure party to recover the five legendary Talismans that have been lost. During each adventure, the party endeavors to recover one of the lost Talismans. The adventures must be played in order. You may repeat adventures, and you may play one or more adventures in a game session. Over the course of this story, you will travel across a wondrous land and have exciting adventures in which you must make important decisions and defend yourself against cruel enemies. As an adventure party, you succeed in each adventure once you have completed the final task and have recovered the Talisman. Be careful: You have only a limited amount of time!

Scythe: Modular Board

Requires Scythe base game to use.

The Scythe Modular Board adds a new level of variability to Scythe, with the map and the faction locations changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at lower player counts.

The expansion features the following:

  • 1 double-sided board
  • 4 double-sided tiles (7 hexes per tile)
  • 8 home base tiles
  • 8 structure bonus tiles
  • 1 rulebook (11 languages)
  • Automa rules for solo play

The Legend of the Wendigo

Players 2 – 6          Ages 6+          10mins

The Wendigo, a dreadful creature with a heart of ice, has taken on the appearance of one of the scouts in your troop.

Every night, he takes another scout for his own. Put your heads together, look sharp, and concentrate hard to unmask him before it’s too late!

Monsieur Carrousel

Players 1 – 6          Ages 4+        15mins

Work together to help the kids on the carousel before it starts to rain!

Roll the die, place a kid on one of the seats, then turn the carousel while keeping an eye on the weather!

Try to get everyone on before the rain starts falling!