Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.
Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.
In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe – melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says ‘All fades before melange’. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties. And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.
Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
The art has been updated and minor rule changes have been implemented to streamline gameplay.
Your galaxies have expanded to the extent of known space. You overlap with your rivals and fight tooth and nail for fertile planets. Now it is time to extend the horizons. Now it is time to upgrade your ships to the limits of today’s technology, and ready them with the brave pilots. Now it is time to go beyond the deep blackness of space into the truly unknown universe…
In Tiny Epic Galaxies: Beyond the Black, players have access to four new ships that they can upgrade their original ships to. To do this, they will need to hire specialized pilots. There are many pilots to hire, each possessing a unique special ability. Pilots are also specialized in what ships they are trained to use. Hiring the right pilot for a ship reduces that pilot’s cost. The more ships a pilot is specialized in, the weaker their special ability is. Pilots are hired by spending unused dice that correspond with the four different ship types, and are worth victory points during play. Pilots are shuffled into a deck and splayed out like planets.
Additionally, Tiny Epic Galaxies: Beyond the Black introduces a press-your-luck exploration option for players. This allows players to venture beyond the planets and into deep space where they might encounter dwarf planets worth victory points, or rare materials that yield resources… or they may encounter cosmic threats like solar storms, black holes, and even supernovas. Either way, exploring deep space provides a player with exploration badges. These badges are tallied up at the end of the game and players are rewarded bonus victory points based on who has the most of a certain badge type. They are four types of badges to collect.
Tiny Epic Galaxies: Beyond the Black also comes with additional planets and new and exciting secret missions to explore!
Return to the famous Sagrada Familia cathedral in Sagrada: Passion, the first of the three Great Facades expansions. This modular expansion revels in artistic freedom—add everything inside or handpick individual components to enhance your crafting experience.
Sagrada: Passion introduces new challenges to test your artisanal abilities. Gain individual player powers through inspiration cards, use rare glass dice to complete new private objectives, and be rewarded for carefully meeting new symmetry and balance public objectives.
Add to your Sagrada experience with the 5-6 Player Expansion!
You can now enjoy more Sagrada by adding up to 2 extra players! This expansion introduces the Private Dice Pool boards for smooth gameplay at all player counts. Also includes:
In a world where the sandwich is king, a pitched battle rages across the food hall. Who shall emerge victorious? Who shall be named the one true Sandwich Master?
Sandwich Masters is a fast-paced card game of strategy, sabotage and sandwiches for 2-4 players. Players race to build sandwiches, complete orders and earn the most noshdosh.
In the battle for sandwich supremacy, however, standards are easily forgotten – and while a hungry customer won’t notice the difference between good and bad ingredients (is that sliced beef or a live cow?) the dreaded health inspector will! Throw in attack condiments, vegetarian rats and the occasional poop floor, and it’s a recipe for disaster!
You’ve just been given a shot at being the head chef at the prestigious New York Slice pizza parlor. You and your fellow pizza chef wannabes just have to make the most amazing pizzas…one slice at a time!
In this unique game, each player slices pizzas into portions, giving your opponents first choice, with you getting the leftovers. There are a dozen kinds of pizza to work with, from Veggie to Hawaiian to Meat Lover’s, and each player decides if they want to eat or keep some of the slices, building the best collection of pizzas possible!
The perfect tool to help Dungeon Masters manage EPIC fights with legendary monsters.
These 77 durable, double-sized, laminated cards represent every legendary monster found in the D&D Monster Manual, Volo’s Guide to Monsters, and Mordenkainen?s Tome of Foes. From a lich’s armor class to unicorn’s horn attack, monster cards let DMs select, organize, and access the information they need to help keep encounters running smoothly, without flipping through the books.
Up-to-date game statistics provided on one side, and evocative art on the other helps to bring battles to life without revealing the monster’s rules text
An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay
Racing is a sport that goes back as far as the invention of the automobile. Everyone wants to build the fastest, most fuel-efficient, and tightest-cornering machine that they possibly can. All the prep work comes down to the actual race, as the drivers get in their cars, rev up those engines, and look to make it to the finish line first! But be careful out there, you never know what’s going to happen when the races turn wacky.
In Wacky Races, players take control of their own racer from the classic Hanna-Barbera cartoon such as The Slag Brothers, The Gruesome Twosome, Penelope Pitstop, or Peter Perfect. Each one has their own unique stats and special abilities. The goal is to get to the finish line first by placing down cards from their hand representing the terrain tiles their cars will move to. However, the game-controlled Dick Dastardly and Muttley in their Mean Machine will be setting up traps and using the car’s secret weaponry against them every mile along the way. Only one car can be the first across the finish line and claim the checkered flag.
Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:
1. Move – move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.
2. Build – Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.
Winning the game – If either of your builders reaches the third level, you win.
Variable player powers – Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.
Monster Cards: Volo‘s Guide to Monsters contains 81 durable, laminated cards for a range of rare and deadly monsters. With games statistics on one side and evocative art on the other they are the perfect tool to help Dungeon Masters manage and reference their menagerie during play.