Bear parks: its the next big thing! In order to be successful, you must skillfully fit together enclosures, animal houses and green areas, and use every available inch of your land. Animal houses and enclosures are worth points, and are more valuable if you build themquickly. Construction crews let you claim more land to build onto. When one player fills their park, the game is over and the player with the most points wins.
Bärenpark by Phil Walker-Harding (Imhotep) lets you build your very own bear park! Maybe you want another Polar Bear enclosure or you like a Koala Bear* housing better? Whatever you do, don’t forget to claim your next building permit in order to enlarge your park area as the food street and toilets for your customers need to be build somewhere, too. Planning and building your park in the most efficient way is key in this family frendly puzzle game!
Up to four players age 8 and up find a quick and fun game with this Tetris-like puzzle game. Place enclosures, animal houses and green ares skillfully on your park board to fill it up as quickly as possble, because who achieves this first gets the most points!
*Koala Bears might be marsupials by definition, but they are waaay too cute to be excluded from a game about bears!
Long ago, there was an island nation in the southern sea that enjoyed a great period of cultural prosperity. Surrounded by natural beauty and gifted with tremendous intellect, the island’s residents believed their peaceful lifestyle would go on for all time.
But one morning, a fearsome demon broke free from its ancient prison and began to drag the island into the depths of the sea.
With the end growing ever nearer, the king ordered his most loyal retainers to gather as much of the nation’s knowledge and as many of the island’s treasures as they could, and flee to the northern lands.
Discover the secrets of the Dream World, reflected in the antique mirror, as you explore its many Wonders. The Wonders, however, can only be visited by one person at a time. As you travel, you will find friends among the inhabitants of the Dream World. At the end of the game, the player who uncovers the truth behind the Dream World by scoring the most points is the winner!
Stories claim that Eden is a land of beauty without compare, and that its residents are bestowed with eternal life. However, the way to Eden is not open to all. Should it be discovered, the paradise will once again fade into darkness.
Your sources indicate that Eden slumbers somewhere in the vicinity of a certain Frontier Town. In order to discern its exact location, you must first seek the eight Fragments of Ancient Knowledge hidden across the land.
As you arrive in the Frontier Town, you meet the eyes of several other outsiders who no doubt have the same goal in mind…
Love Formula is a card drafting game for 2 to 4 players in which you attempt to create the perfect date for your favorite couples, while sabotaging the efforts of your opponents to do the same! Players earn victory points by preparing a uniquely suited date for their couple, but they can lose points when catastrophe strikes! The player with the most victory points wins!
If you have an insatiable thirst for plunder, Clank! Expeditions: Temple of the Ape Lords is for you: a series of boards to continue your deck-building adventures. This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside. Valuable relics of their lost civilization await you… as does an undying mechanical guardian the Ape Lords left behind. Even when you find the temple, navigating its mechanized passages may prove trickier than you expect!
Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring H.P. Lovecraft?s work to the gaming world. He now proudly presents the definitive and ultimate guide to bringing Lovecraft to the high fantasy, sword and sorcery worlds played using the Pathfinder rule system.
Here, your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works! This core rulebook features a bestiary with over 100 creatures, monstrosities, and Mythos Entities authoritatively revised and updated for use with Pathfinder, plus Plot Hooks and Campaign starters, information on Mythos Alien and Bizarre Technology, new expansive Insanity Rules, and details on Cults of Cthulhu and the Necronomicon and other blasphemous Tomes, as well as new Rituals, Spells, Archetypes, and Class Options.
Content Includes:
A bestiary with over 100 entries, almost half never before seen in a Pathfinder book before.
Over 25 Mythos Entities: Creatures in the Paizo?s Pathfinder Bestiaries now authoritatively revised & updated in this book. Additionally, the original entries as found in the Bestiaries are also included for easy reference and comparison.
Over 50 NEW Mythos Entries: Creatures from the Cthulhu Mythos that have never before been published in any Pathfinder Bestiary.
Over 40 ?Unusual Suspects?: Creatures that could (and maybe should) be in the Cthulhu Mythos, found in the pages of the current Pathfinder Bestiaries. Some have been updated to reflect our new rules.
Adventures: Plot Hooks and Campaign starters by Sandy Petersen and others.
How to run horror in a heroic sword and sorcery setting by Sandy Petersen.
Mythos Alien and Bizarre Technology
New Expansive Insanity Rules
The Necronomicon and other Tomes
New Rituals and Spells
Archetypes and Class Options for Base Classes
Cults of Cthulhu and Other Great Old Ones
Mythos Magic Items and Artifacts
Aklo Language Essay
Mythos Ghouls as Player Characters
Mythos Eidolons, Familiars and Animal Companions
Tcho-Tchos
Gnorri as Player Characters
Advanced Adversaries
Zoogs as Player Characters
Mythos Cats and Mythos Cats as Player Characters
Killing that which is not dead is the little mentioned fourth thing that?s best in life.
Attention Adventurers! These reusable Dungeon Decals will keep your party rolling through any and every encounter as your adventure can be personalised in seconds! These static clings will work on any laminated RPG map to instantly add doors, furniture, treasure, traps and many more details! This set contains over a hundred static cling decals to customise your laminated battle mat.
Attention Adventurers! Grab your dice and get ready to roll initiative with the Dungeon that fits in your pocket! RPG in style with these 6”x6” maps as you creep down Dungeon corridors and explore suspicious rooms and cells which can suddenly appear! Link your encounter areas and bridge terrain gaps with this invaluable little book of maps!
The Little Book of Battle Mats has been designed to cater for smaller scenes or to add extra options for combining our products together, and has these key features: Lay flat book of 40 wipe clean battle maps. Use stand alone or to link/adapt other maps. 1 inch grid throughout. Ideal for small dungeon encounters. Reduces game preparation time. Eliminates the need to draw maps in game. 360˚ spine can fold in half if space is tight. Each page is a map. Opposing pages work together. Just open & Roll!
The Dungeon Books of Battle Mats is a set of 2 Modular Books of Battle Mats for RPGs. This unique product combines easy storage and portability with up to an epic 24”x 24” map area and an endless number of dungeon combination options.
Fully laminated throughout, and thus wipe clean, these rewritable tomes of dungeon map combinations will save hours of game preparation time and mean no more hastily mid-game drawn maps. Just open & roll! The wire bound spine allows the books to lay completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so that your adventure can move seamlessly across the map. Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations!
The Dungeon Books of Battle Mats feature: Wipe Clean laminated pages of Dungeon themed Battle Maps for RPG encounters. Two Hardback Books presented as a set, each book has 40 map pages. They are portable, adaptable, expandable and modular. Standard entry/exit points and linked designs allow you to create your own maps! Wire Bound format, 360˚ spine offers unrivalled flexibility and lays completely flat. 1 inch grid design throughout. So it’s over to you. Roll initiative!