Shadow of Xitle is an expansion for Teotihuacan and requires the main game to be used.
The devastating force of the eruption of Xitle completely buried and destroyed Cuicuilco and Copilco, both significant civic and religious cities.
The survivors have scattered across Mesoamerica, many settling in and around Teotihuacan. The rapid infusion results in the accelerated growth of Teotihuacan and leads to the adoption of new technologies as Teotihuacan establishes itself as a seat of power in the region.
Experiment with new starting setups and new technologies which deepend your gaming experience! Teotihuacan: Shadow of Xitle is an expansion for Teotihuacan: City of Gods and requires a copy of the base game to play.
All content is compatible with both solitare play and the first expansion, Teotihuacan: Late Preclassic Period.
Sunk Costs is an expansion for Bargain Quest and requires a copy of the base game to play.
It’s sink or swim in the latest expansion for Bargain Quest! This expansion introduces a variety of nautical heroes, monsters and items for your shops, as well as the brand new Supply Ships game mode!
Let’s face it: most role playing games aren’t grab-and-go. Giant books and prep work out the ying-yang can be fun if you’ve got the time, but what if you don’t? What if you’re looking for a last minute game? What if you’re new to the RPG world and want a no hassle way to try one out? What if you’re introducing your kids to RPGs and want something easily accessible for them that won’t bore you to tears? We’ve got a solution: Fate Accelerated Edition.
Fate Accelerated, or FAE, is a condensed version of the popular Fate Core system that brings all the flexibility and power of Fate in an easily digestible—and quickly read—package. With FAE, you and your friends can step into the world of your favorite books, movies, and TV or you can create a world of your own. And set up is simple—you can be playing in minutes. Whether you’re new to RPGs or an expert gamer, FAE brings something special to the table.
Fate Accelerated Edition. Your story—full speed ahead.
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3D terrain to achieve endless layers of strategy and fun.
Tiny Epic Tactics offers competitive play, cooperative play and solo play!
Conquer your opponents in tactical combat where every calculated move matters… or journey across the land and through the caves in a grand cooperative/solo adventure!
Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across.
In Tiny Epic Tactics, players will have a team of 4 unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory.
In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have 3 actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered.
Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you k
An unthinkable crisis has struck the Echo Ridge Mall. A mysterious outbreak has claimed the lives of nearly everyone there… what’s worse is they are crawling the stores and commons as Zombies hungry for flesh. Only a few Survivors remain. Are you among the Survivors? Or are you one of the ravenous Zombies? The choice is yours in Tiny Epic Zombies!.
CALL OF CTHULHU KEEPER DECKS Four decks of cards for use with the Call of Cthulhu tabletop roleplaying game. Each deck provides the Keeper and players with handy references, information and notes.
The Keeper can use these decks to supplement their scenarios: as inspiration when designing new encounters, to pass players secret and important notes during a game, and as a handy way to impart information. The different cards can enhance the story, advance the plot, as well as introduce friendly or villainous non-player characters.
Contained within are:
The Phobia Deck ? 46 cards, each detailing the effects and consequences of a phobia, mania, or episode of madness.
The Curious Characters Deck – 46 cards, each providing game characteristics and backstories for a range of characters that the players could meet during a game.
The Unfortunate Events Deck – 46 cards, with all manner of strange, ill-fated and disastrous situations that will land the players in deep water.
The Weapons and Artifacts Deck – 46 cards, each detailing a hand-to-hand, firearm or Mythos artifact.
Here we go again… eyes locked, cards in hand – are you ready to become one mind?
The Mind Extreme requires next level telepathy as you navigate new rules and missions. Now there are two stacks to complete, one in ascending order and one in descending order! If that wasn‘t enough, some levels have to be played blind!
Time to become one – again!
What’s in the box?
100 number cards
12 level cards
Five live cards
Three throwing star cards
How to play:
You start the game with a number of lives equal to the number of players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2 and so on.
Collectively you must play cards into the centre of the table on a single discard pile in order, but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another’s eyes, and when you feel the time is right, you play your lowest card.
There are two decks each numbered 1-50. You’ll have two discard piles in play, with cards from the white deck needing to be played in ascending order and cards from the red deck being played in descending order. What’s more, some levels must be played blind — that is, with the cards discarded face down so that no one sees what you’ve played.
Throwing star: each player discards their lowest card face up, giving everyone information and getting you closer to completing the level.
When certain levels are completed, you’ll be rewarded with additional lives or throwing stars.
The game ends in two ways:
You complete all the levels with at least one life remaining. Congratulations, you have collectively beaten the game and proven you are truly telepathic!
You lose all your lives. The Mind Extreme has beaten you this time.
Designed by Maxime Rambourg and illustrated by Naïade, the long-awaited expansion for The Big Book of Madness is finally here.
Two new game mechanics, to try together or separately
Four new magicians
Thirteen new pages for the Big Book of Madness
“The Book as been open again! Everybody, prepare your spells! But what are those unknown monsters? As pages are flipped, inconceivable phobias start to spread and paralyze apprentice magicians. How to close the book again? Maybe with this terrifying Black Matter?”
The Vth Element is the first expansion for the Big Book of Madness. It features a new book of spells, new monsters, new magicians… but also new game mechanics, to be played independently or together.
Unknown or denied by most magicians, the terrifying Black Matter is as powerful as it is destructive. You will need to learn how to master it in order to activate the formidable spells form the Black Book, vanquish the black monsters, and annihilate the black maledictions.
Luckily for you, the new magicians seem to be more prepared for this perilous adventure.
Another new mechanic is included: the Phobias. Those are extremely powerful madnesses, capable of accelerating the fall of your magician.
Unlike madnesses, Phobias have permanent effects and stay attached to the character, as long as they are unable to cure themselves. It will be up to you to manage them.
Your goal remains the same: you must close the book before succumbing to madness. But will you be able to handle the new Dark Matter and Phobias?
The legendary King of Tokyo comes to your tabletop in a limited DARK EDITION, where you can discover the dark side of giant monsters clashing. The setting is more wicked than ever, and Tokyo is the prize!
King of Tokyo: DARK EDITION features a new mechanic. This special collector’s edition features beautiful new upgraded components worthy of a DARK EDITION of this best-selling game from the inimitable mind of Richard Garfield.
Don’t wait for this to disappear!
King of Tokyo: DARK EDITION will be a limited edition product with only ONE print run. This showcase piece for your board game collection features an embossed cover and upgraded contents with a carefully selected new varnish.
This expansion pack introduces four modular mini-expansions to Villagers, and adds an upgraded first player token. Enhance your game with Saints, Scoundrels, Profiteers, and Developments!