Sentinel Comics RPG Core Rulebook

Players 2+

In Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes – either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!

The core rulebook teaches you everything you need to play Sentinel Comics: the Roleplaying Game, whether playing a hero, or running the game as the GM. It has full, robust rules for hero creation (that we will be showcasing more in an update, coming soon!), as well as a vast set of tools for GMs to create their own minions, lieutenants, challenges, villains, environments, doomsday devices, action scenes, and so much more!

Hanabi: Black Powder Exp

Requires a copy of Hanabi to use!

Hanabi: Black Powder is the 2nd expansion for Hanabi. It adds 10 cards to the game to create a special 6th Fireworks display!  Black Powder card are never part of color clues, they must be played from 5 to 1, and there are three 5s and one 1 instead.

It is compatible with the base R&R version of the game. (European versions of the game are not compatible with this expansion.)

Hanabi: Master Artisan Exp

Requires a copy of Hanabi to use!

Hanabi: Master Artisan adds six bonus tokens to the Hanabi card game. Shuffle these tokens face down, then place them near the clue tokens. Instead of flipping a clue token when correctly playing the fifth card of a color, flip a bonus token instead and carry out the special action. The action must be carried out immediately. These actions allow the fireworks master (i.e., the oldest player in the game per the ABACUSSPIELE rules) to:

  • Flip a clue token already used (as in the base game) [×2].
  • Choose a card from the discard pile and shuffle it back into the draw pile [×2].
  • Choose another player and tell her the color AND value of a card in her hand (does not require use of a clue token).
  • Flip up to two unused thunderstorm/fuse tokens to flip an equal number of used clue tokens.

Survive: Escape from Atlantis 30th Ann Edition

Players 2 – 4          Ages 8+          45 to 60mins

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Fossilis

Players 2 to 4          Ages 8+         45mins

An incredible new dinosaur graveyard has been discovered, and if the early findings are any indication, it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis, 2 to 4 players become palaeontologists working the dig site with shovels, whisk brooms, and chisels looking for a find that could make their career.

• 3D board with recessed pockets.

• Thick, chunky Terrain tiles

• Realistic Dinosaur Bones to discover (not to scale)

• Many paths to victory

• Modular rules to adjust for experience level

Sentinel Comics RPG GM’s Kit

Players 2+  (Requires Sentinels Comics RPG Core Rulebook to use!)

Playing SCRPG involves the players working together with the GM, helping their heroes play to their principles and ultimately save the day… but at what cost?! GMs frequently need to come up with twists on the fly in action scenes, or create minions in response to hero or villain actions. To make your job as GM easier, we’ve created a kit of useful GM supplies!

  • A double-sided dry-erase scene tracker with an average scene tracker on one side and a black and white,customize-able scene tracker on the other
  • A total of 16 double-sided dry-erase challenge, minion, and lieutenant cards
  • 6 blank dry-erase cards for you to use as needed for tracking hero turns in the action order, or whatever dastardly deeds your minions may have up their sleeves
  • A tear-off pad of 50 full-color double-sided blank hero character sheets
  • A tear-off pad of 50 full-color double-sided blank villain/minion/lieutenant sheets
  • A 4-panel GM screen (in progress art below) with exciting, full-color art by Adam on one side and a ton of handy info on the other

 

Onitama

Players 2          Ages 14+          15mins

Onitama is an elegant and simple two player abstract strategy game where you take on the role of a Master, guiding your monk followers, in an attempt to defeat your opponent. Armed only with a handful of moves, your cunning, and your wits, have you the skill to be victorious?

Curious Cargo

Players 2         Ages 12+           30mins

Curious Cargo is a two player game where you go head-to-head against your opponent by building up the infrastructure of your facilities, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points. Connect an interweaving network of lines to your shipping and receiving spaces. Ship your custom-shaped cargo tokens to your opponent to interfere with their logistics plans!

For your first game, we recommend playing in the Day Mode which uses 2-color Conveyor tiles. For the Night Mode, the purple crystalline material is introduced for an an advanced experience by using all 3 colors on the Conveyor tiles!

The puzzling nature of Ryan Courtney’s Pipeline comes alive in Curious Cargo! With 6 unique player boards for each player and 2 game modes, a skillful challenge awaits even the sharpest competitor.

Chocolate Factory

Players 1 – 4         Ages 14+       60 to 90mins

In Chocolate Factory, it is the early 20th-century and you are an up and coming chocolatier. Upgrade your factory, hire employees, and use the unique conveyor belt system in this board game euro to turn cocoa beans into a variety of delicious treats, selling to stores for profit.

Featuring a literal engine (powered by coal), your conveyor belt will process cocoa beans and turn them into a variety of chocolate goods for sale.  Choose your new factory parts and employees carefully as these will not only change the chocolate you are able to manufacture but also who you can sell your chocolates to!  Earn the most profit to become the champion chocolatier!

Grimm Forest

Players 2 – 4           Ages 14+           45 to 60mins

Welcome to The Grimm Forest, where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.

Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?

Using only their wits, a handful of sharp steel tools, and a few stacks of resources gathered at great risk from fields, brickyards, and even the dark and deadly Grimm Forest itself, each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.

Players are encouraged to use any of the devious tricks they have read about in the many books of Fables found throughout the land. Some will have their plans wrecked by that villain of old, the Big Bad Wolf, while others will gain bricks, straw, and wood by the cart load.

Who will brave the dangers, avoid foul monsters, and bring home the victory? There is only one way to find out… get ready to venture into …The Grimm Forest!

Grimm Forest is a 2-4 player strategic game of Hidden Movement, Resource Gathering, and House Building. It is a medium weight game that plays in approximately 45-60 minutes.

During the game, players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards, players attempt to guess each other’s plans and make the most of their actions while disrupting the other player’s plans.

After resources are collected during the Gather Phase, players will enter a Building Phase where they can use those resources to build Wood, Straw, or Brick Houses. Whenever a player builds a Wall Section on one of their houses, a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend, but occasionally it makes more sense to send that Friend to a different player, sometimes discarding their current Friend in the process.

Work hard, deduce correctly, avoid the treachery of the other builders and the sharp teeth of the lurking monsters, and you just might have a chance!