With mechanics derived and then enhanced from classic trick taking games, Skull King is considered by many to be the ruler of all bidding games!
Predict each round how many tricks you think you can win after taking a look at your cards. Get your bid correct and you’ll gain points! Get it wrong, and you’re out of luck!
Our newest version includes refined card art, updated graphic design, optional advanced rules and scoring, a brand new score pad, 2-player rules, and more! Plus the infamous white whale!
In Tiny Epic Pirates, you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways. Each turn, you move your Captain Token around your ship’s action wheel (rondel), selecting which action to perform – Plunder, Trade, Crew Up, Attack, or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action.
Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good, so make sure you are sailing in the right direction. Timing is everything, sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel, making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea! Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling. The end of the game is triggered once a player has buried three treasures. To do this, a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status, followed by which player has the most gold.
Canopy is a game in which two players compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis and mutualism, and players must grow tall trees and lush jungle plants to attract the most diverse wildlife. By carefully selecting what grows in your forest, you can create the ideal balance of flora and fauna and develop a thriving rainforest.
In the game, players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile, you may select it and add those cards to your rainforest tableau, or return the pile face down, adding one additional card to it. As the piles grow, you must search for the plants and animals that will benefit your forest the most — but choose carefully as the jungle also contains dangers in the form or fire, disease, and drought.
The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as “The Cousins’ War”. Each player represents one of the houses as they fight battles and gain influence to control England.
The Cousins’ War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.
In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house’s influence on the board.
You win The Cousins’ War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.
2nd Edition is a new version of The Cousins’ War with larger components. There are English (Surprised Stare Games, Flying Lemur Game Studio), German (Frosted Games) and Spanish (2Tomatoes) versions separately published. 2nd Edition contains an optional variant, Times of Change. This variant adds in the cards originally published as the Events expansion to the 1st edition. There is 1 extra card, Jura Belli, in the Times of Change variant over and above the Events expansion.
For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!
Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they’re well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.
In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player’s rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)
If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).
When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.
First Rat includes a solo mode as well as variable game set-ups described in the rulebook
Outnumbered is a cooperative math strategy game for 1-6 players. Waves of oncoming minions are advancing, each one showing a number on it. On each player’s turn, they will roll 3 dice, then use math operations and their “Hero Power” create the values shown on the minions, defeating them. Minions will continue to appear and move down the board, defeating the players unless they are stopped in time. Players also have the opportunity to earn Bonus Cards by targeting specific minions, and must withstand Events that will increase the minion forces.
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?
Everdell is a game of dynamic tableau building and worker placement.
On their turn a player can take one of three actions:
a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player’s tableau: gathering resources, drawing cards, and taking other special actions.
b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.
c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
The city was once a small and sleepy town, but affordable properties have attracted artists, startup companies, and families. Celebrities and influencers are moving in, and after some recent archeological findings, the tourist industry is booming. Street by street, the city is transforming into a centre of culture and commerce!
Mechanically, Streets is quite simple and teaching it only takes a few minutes. We aimed to give players enough options to make it interesting & satisfying without being overwhelming, and interactive without being mean.
Gameplay is straightforward; players take turns to place one building tile from a hand of three, putting an ownership sign in their player colour on each building they place. People (custom wooden meeples) are put on buildings according to the colour & number of icons at the bottom. Each person increases the value of the building it occupies.
Rows of up to five buildings form streets. When a street becomes enclosed at each end, every building on it scores according to the valuation in its top right corner. After scoring, any people in the street try to move to buildings on streets that haven’t been enclosed. For instance, green people (parents) will try to move to green parent-friendly buildings. In the same way, yellow people (hipsters) will try to go to yellow hipster hotspots. Crowds of meeples grow as the game goes on, and so the stakes get higher and higher. Careful planning is important because the player who encloses a street gets to decide where those people move next.
The new edition of The One Ring™ roleplaying game, set in the world of The Lord of the Rings™ by J.R.R. Tolkien and designed by Francesco Nepitello, became the most successful tabletop RPG core game ever on Kickstarter when it ended March 4th 2021, raising over $2 million.
It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again. Rumours of strange things happening outside the borders of civilised lands are spreading with increasing regularity and, while they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide.
These are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers and, when they prevail,
they hail them as heroes. But if they fail, no one will even remember their names.
This is The One Ring, a roleplaying game based on The Hobbit™ and The Lord of the Rings™, two extraordinary works of fiction by the beloved author and respected academic, John Ronald Reuel Tolkien. With these books, Tolkien introduced readers to his greatest creation, the world of Middle-earth, a mythic land from a remote past. With The One Ring, Middle-earth is yours to explore — you will travel the land searching for clues about the return of the Shadow, and have the chance to play a part in the struggle against the Enemy…
Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are:
Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council).
Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor.
In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey.
A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights.
Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world.
A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.
You begin this cooperative, family-friendly train game controlling just a few trains on the tracks. At first, it’s easy to make them travel where you like. As more trains arrive, you have to plan and coordinate your train schedules. Is the signal green? Where is this train going? Oh no, the switch wasn’t set! If your train heads off in the wrong direction, your goods won’t arrive on time! Only by working together to schedule and move your trains efficiently, will you and your team of conductors be able to win the game. The two different gameboards, Central Europe and North America, each bring fun challenges to overcome.
Cooperative, family-friendly strategy train game
Work with your teammates to build a network of trains that run at different speeds to transport goods as efficiently as possible
Simple rules are easy to learn and allow you to jump right into the action
Features double-sided game board, city tile variants, and customizable difficulty levels