Cartaventura : Vinland Set off for the land of the Vikings in the footsteps of explorer Erik The Red
Will you succeed in proving your father’s innnocence? Will you take to the seas towards the western lands or command your colony in Greenland? Will you stay faithful to the Norse gods?
Cartaventura is a collection of immersive historical adventures in pocket size. Build your adventure with the help of cards that offer different options. Go, explore and meet the right people to give the hero you play the best possible ending!
Cartaventura offers games in different eras, each one faithfully and compellingly adapted. Players travel back in time, thanks to rich scenarios and watercolour illustrations, a tribute to the past glories of travel notebooks. An historical leaflet written with specialists offers background information.
Cartaventura also offers a tutorial to help you with your first game. Its simple and original playing system allows you to explore the scenario several times before discovering all of the game’s secrets. Thanks to what they’ve learnt, and by making different decisions, players can hone their adventure skills before discovering every possible ending.
Based on the classic British sci-fi television series, Thunderbirds: Danger Zone is a fast-paced cooperative family card game.
Send the International Rescue Team out into the Danger Zone on daring rescues and bring them home safely to Tracy Island. Players collaborate to bring fuel, weapons, knowledge and team spirit efficiently into the game under the expert guidance of Jeff Tracy.
Using characters and missions from the original TV series, players work as a team to avert disasters worldwide and beyond. Players take turns as Jeff, deciding what resource needs to be deployed and where. Players might use their cards to help get the right amount of fuel Scott needs for a rescue or to deliver the tools and gadgets needed by Lady Penelope to chase The Hood. Only Jeff can make the changes needed to ensure success. Every moment counts and if the numbers don’t add up vital time will be lost. Can you work as a member of the International Rescue Team, save those in peril and bring everyone home safely?
In MicroMacro: Crime City 3 – All In, players can venture into the next district of the crime-ridden black and white metropolis Crime City. On a new, huge city map, which seamlessly connects to the previous maps, 16 tricky criminal cases are again waiting to be solved by one to four amateur detectives. These are brand new stories, more ingenious and devious than ever before! Players need to determine motives, find evidence and convict the perpetrators. An attentive eye is just as important as creative deduction skills in order to unravel everything on the 75 x 110 cm game board. A magnifying glass is included in the game as a little help to find all the details and the individual cases are again marked with symbols so that parents can decide which cases the youngest investigators are allowed to research and uncover. MicroMacro: Crime City 3 – All In is a stand-alone game, no previous knowledge from the other two MicroMacro games is required.
This Maps & Handouts Pack for Vaesen RPG – Mythic Britain & Irelandincludes a double-sided full-color print of Francesca Baerald’s magnificent map of Mythic Britain & Ireland on one side, and a map of London on the other (size 432 × 558 mm). Also included is a set of printed handouts including maps, letters and clues for the mysteries in the Mythic Britain & Ireland book.
Leave the Mythic North and set sail for the mist shrouded isles of Mythic Britain and Ireland. Explore the fog shrouded streets of London, discover the secrets of Rose House and the British Society. Roam the islands and walk the moors in search of long-lost tales and ancient remnants.
In this expansion to the award-winning Vaesen – Nordic Horror Roleplaying you will find a complete guide to the supernatural British-Irish Isles including the great city of London and the countryside beyond. Mythic Britain & Ireland is written by industry legend Graeme Davis and illustrated by Johan Egerkrans and Anton Vitus. Key features:
Information about the British Society, its founders, and headquarters.
A gazetteer over the sprawling city of London complete with adventure locations and secret societies.
A guide to the mythology of Mythic Britain & Ireland, with a score of mythological locations across the islands.
A chapter detailing several mythical beings with stats, background information, story seeds, and variants.
Middle-earth is in grave danger. Frodo and the Fellowship are on their way to Mordor to destroy the One Ring. But they need your help! Make haste and carry out Gandalf’s secret assignments. Can you buy Frodo enough time to reach Mount Doom
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.
This compact 2-player edition of Exploding Kittens lets you go head to head with just one other person, whenever, wherever. Exploding Kittens is a highly strategic, kitty-powered version of Russian Roulette. Draw an Exploding Kitten and you lose. Play and use other cards to make someone else draw the Exploding Kitten, so they lose and you win.
This is the same Exploding Kittens that you know and love, but made for only two players.
Smaller, travel-friendly, compact box for on-the-go explosions.
This family-friendly party game can also be combined with the original edition Exploding Kittens game.
his book contains everything you need to play in and run your own version of the Labyrinth. Have you ever asked the question: what if Sarah asked the Helping Hands to go up rather than down? Have you ever wondered how you would have fared in this dangerous and exciting world? Have you ever wanted to shape a world with your mind, like Jareth? This game allows you to answer these questions and more with the help of your friends and a couple of dice.
Above all else, this book gives you the tools to create your own stories in the fantastical world created by Jim Henson and Brian Froud. We hope you enjoy exploring their world, and making it your own.
A 1-2 player tactical combat game where players control five ninjas, including a selected Hero, in a competition to eliminate their opponent’s Hero. Whoever does this first, wins.
Players take turns cycling through phases in which they’ll acquire items, shields and energy. Activating powerful abilities and stringing together epic combos. Custom printed dice are used to track the positioning and health of player’s ninjas. Battles take place in the raised-punchboard 4×7 grid Arena which is anchored into the lid of the gamebox.
Many attack/ability effects are determined with a dice roll, which can be done right inside of the gamebox as it transforms into the play area. The color-blind friendly, multi-use die can be rolled to produce three different sets of results.
With a dedicated solo experience, APOCALYPSE, which pits a single player against endless waves of the undead in a true fight for survival. Tiny Ninjas: Heroes is quick to learn yet offers layers of tactical depth so players can bond with specific heroes and develop their own unique strategies.