Jurassic Snack

Players 2         Ages 7+          15mins

To eat or to be eaten – that is the question!

Young Diplodocuses are fond of the tasty leaves offered by the neighbouring pastures. But watch out for the ferocious T.Rex who will scare away your Diplos! Your goal is to eat as much grass as possible.

How to play:

The blue player plays first. As the starting player you perform only one action. After this, you’ll take turns and perform two actions each.

The two actions you can perform are:

  • Moving one of your Diplos
  • Moving a T.Rex

A Diplo has one single goal: eating grass tokens. If you land on a grass token, your Diplo eats it and then you apply the effect.

The T. Rex just wants to scare the Diplos away!

The game ends immediately when one of the three following conditions is fulfilled:

  • One of the players has no Diplo left in the playing area. In this case, the player loses the game, and the amount of grass eaten by each player’s Diplos is not taken into account.
  • There are no more grass tokens in the playing area
  •  During two turns in a row, NO player has taken a grass token or scared away one of his opponent’s Diplos out of the playing area.

In the last two cases, each player reveals all the grass tokens that have been eaten, the player with the highest score wins the game!

Bonus!

Combine with Jurassic Brunch to play with four players. Brought to you by Bruno Cathala, the creative genius behind the award-winning, Kingdomino.

Exit: Return to the Abandoned Cabin

Players 1 – 4          Ages 12+         45 to 90mins

One ordinary morning, a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You instantly know it’s the same cabin in which the sinister riddle master Dr. Arthur Funbeq locked you up a few years ago. Apparently, he has just escaped from prison. Now you’re headed back to the infamous cabin where it all began to help bring Funbeq down. The adventure begins … again!

A celebration of 5 years since the initial Exit game, The Abandoned Cabin!

Snorta

Players 3 – 8            Ages 8+          20mins

Get ready for laughter as your friends and family suddenly start sounding like they were born in a barn!

In Snorta!, each player is given a barn card with their secret animal on it and a hand of animal cards. When a card placed down matches one of the cards already on the table, those two players rush to say the animal sound of the other player, not the sound of the animal on the card. If you say the other player’s sound first, you give them all the cards you’ve flipped onto the table in front of you. The first person to get all the cards out of their hand is the winner!

  • Easy-to-learn card game to make the right animal sounds
  • Make animal sounds matching other players’ cards
  • The first person to rid of all their cards wins!
  • Contents: 96 animal cards, 12 Jumbo animal cards, Rulebook
  • Designed for 2 to 8 players ages 6 and up, with each round lasting 15 minutes on average

Llamaland

Players 2 – 4          Ages 10+         approx 45mins

Being a farmer is not exactly easy with all the hills and mountains around. Yet, growing potatoes, corn, and cacao is what you love; and the landscape is wild, stunningly beautiful, and … full of llamas?!

Fitting your fields in giddy heights, you collect crops to obtain the coveted llama cards. These let you place a llama in your tableau and score victory points at the end. Keep an eye out for the objectives to score additional victory points before your opponents do. And do not be shy to ask the locals for help! In the end, the most successful farmer who scores the most victory points wins.

Luckily the Llamas are a big help! By fitting your fields in giddy heights you will gain the necessary crops in order to obtain the desired llama cards. These cards not only provide victory points, but they also allow you to place a llama on your farm.

After about 45 minutes, you will have an impressive crop growing area in front of you, including your sweet and cuddly llamas.

Trek 12 +1

Players 1 – 50           Ages 8+           15 to 30mins

Open the first page now and discover the adventure that awaits you!

This extension is based on the contents of a travel diary discovered during your stay at the Temple of Machapuchare. This diary has been lost by Max, a famous mountaineer, in an ascent during which he lost some of his equipment. You come across this finely illustrated notebook and you decide to relive Max’s adventure!

You will go back in time following his footsteps, you will live a personal experience punctuated by encounters…

Will the increasing difficulty of this new expedition make you give up?

Sobek – 2 player

Players 2           Ages 10+         20mins

Construction is underway on a temple dedicated to Sobek. A huge market has emerged nearby, supplied by the continuous flow of feluccas and pirogues along the Nile. Your Guild of Merchants is determined to take advantage of this unbelievable opportunity, and ready to use any means to grab sumptuous goods out of the way of your opponent. Beware, though, as it will be crucial not to have accumulated too much corruption when the time of reckonings arrives.

How to play
In Sobek: 2 Players, both opponents collect and sell Goods to earn the most Victory Points. On their turn, the player chooses among 3 options: take a tile on the Market, sell a set of Goods or play a Character. When the player takes a tile, they select one on the Ankh pawn’s line and add it to their hand. They then place the Ankh pawn in the line that is indicated by the tile they just took, which determines the choices available to their opponent.
When they have enough in hand, a player can sell a set of at least 3 tiles of the same type. These tiles will earn them Victory Points at the end of the game, depending on both their quantity and the amount of Scarabs that they feature. A player can also use a Character to benefit from its powerful special ability.
In Sobek: 2 Players, everything is about timing. Planning ahead and analysing which opportunities you offer to you opponent on their next move is key to playing the best moves and winning the game.

Secret Identity

Players 3 – 8          Ages 10+          30mins

In SECRET IDENTITY, you must guess the hidden identity of your opponents while trying to make them guess yours. Represent your character to the best of your ability by using your Picto cards, but remember that each round you will all have a new identity and your Picto cards will dwindle.

Will you be able to act both as a skilled informant and a sharp observer?

Cartaventura: Oklahoma

Players 1 – 6          Ages 10+           60mins

Cartaventura : OKLAHOMA Set out for the Wild West on the trail of Bass Reeves in 1861. Will you find the Indian camp? Will you become a Marshall? Can you win the poker game? Can you escape your former master? Can you find your way to freedom?

Cartaventura is a collection of immersive historical adventures in pocket size. Build your adventure with the help of cards that offer different options. Go, explore and meet the right people to give the hero you play the best possible ending!

Cartaventura offers games in different eras, each one faithfully and compellingly adapted. Players travel back in time, thanks to rich scenarios and watercolour illustrations, a tribute to the past glories of travel notebooks. An historical leaflet written with specialists offers background information.

Cartaventura also offers a tutorial to help you with your first game. Its simple and original playing system allows you to explore the scenario several times before discovering all of the game’s secrets. Thanks to what they’ve learnt, and by making different decisions, players can hone their adventure skills before discovering every possible ending.

Cartaventura: Lhasa

Players 1 – 6          Ages 10+           60mins

Cartaventura: LHASA travels to India and Tibet in the footsteps of explorer Alexandra David-Neel. Will you find the route to the temple or escape the claws of the white tiger? Will you succeed in crossing the Himalayas on foot? Will you search for Alexandra David, or find some way of ending your terrible nightmares?

Cartaventura is a collection of immersive historical adventures in pocket size. Build your adventure with the help of cards that offer different options. Go, explore and meet the right people to give the hero you play the best possible ending!

Cartaventura offers games in different eras, each one faithfully and compellingly adapted. Players travel back in time, thanks to rich scenarios and watercolour illustrations, a tribute to the past glories of travel notebooks. An historical leaflet written with specialists offers background information.

Cartaventura also offers a tutorial to help you with your first game. Its simple and original playing system allows you to explore the scenario several times before discovering all of the game’s secrets. Thanks to what they’ve learnt, and by making different decisions, players can hone their adventure skills before discovering every possible ending.

Cartaventura: Caravans

Players 1 – 6          Ages 10+           60mins

In Tangier in 1330, Ibn Battuta’s father dies in Tangier without seeing his son, who left for Mecca years earlier. His nephew, old enough to perform the Hajj, proposes to go in search of his cousin. He just misses him: when he arrives in Mecca, Ibn Battuta has already left for India.

Cartaventura is a collection of immersive historical adventures in pocket size. Build your adventure with the help of cards that offer different options. Go, explore and meet the right people to give the hero you play the best possible ending!

Cartaventura offers games in different eras, each one faithfully and compellingly adapted. Players travel back in time, thanks to rich scenarios and watercolour illustrations, a tribute to the past glories of travel notebooks. An historical leaflet written with specialists offers background information.

Cartaventura also offers a tutorial to help you with your first game. Its simple and original playing system allows you to explore the scenario several times before discovering all of the game’s secrets. Thanks to what they’ve learnt, and by making different decisions, players can hone their adventure skills before discovering every possible ending.