1815 : Scum of the Earth

Players 1 -2 (up to 4 with additional sets)           Ages 10+          30 to 40mins

1815, Scum of the Earth is an asymmetric, competitive, tactical card game. It is the third game in the critically acclaimed Historic Epic Battle System, and successor to the award-winning games 1066, Tears to Many Mothers and 1565, St. Elmo’s Pay.

Deeply thematic, but richly and lovingly researched, 1815, Scum of the Earth presents the Battle of Waterloo as you’ve never seen it before.

 

Veilwraith: Absolution Expansion

This is an expansion and requires a copy of Veilwraith to use.

Adds a further 15 Vignettes in your campaign, with all new Threats and Boss Foes to vex you in your quest to restore life and light to the world.

Comes with new Foes and Threats consisting of 138 new cards: 15 Vignettes, 69 Foes, and 54 Threats.

Dogfight!

Players 2          Ages 10+          20mins

Dogfight! is the latest game to join the acclaimed Blitzkrieg line of 20-minute games.

In Dogfight! two rival aviators of the First World War duel each other with Biplanes across the sky. To defeat your enemy, you must maneuver yourself to get behind them and shoot at exactly the right moment!

Dogfight! is played over a maximum of three rounds or until one of the Biplanes has been shot down. If a Biplane is shot down, the game ends immediately and the surviving player is declared the winner! If the third round ends and neither Biplane has been shot down, the player who has taken fewer hits is the winner.

Both players choose a tile to play from behind their player screens and simultaneously reveal them. Each player then moves their Biplane the number of spaces equal to the value of the tile played, which may also have “hit” icons. The game features nine Biplanes, and they have different tile distributions. Several scenarios are also included.

The Biplanes must follow the direction of the arrows around the white path (except when Looping the Loop). Each circle counts as one space and the colors on some spaces affect shooting. Biplanes may move past one another and even finish in the same space, but be careful — one wrong move and your enemy will loop behind you and blast away!

Alien RPG

“Move over, Dungeons & Dragons, Swedish publisher Free League has released Alien: The Roleplaying Game, and it is as great as it is terrifying.”
TheGamer

“Free League Publishing has knocked it out of the orbit. It’s an interstellar masterpiece that honors the Alien legacy and builds on the stories that made the series great. It’s a sci-fi adventure that roleplaying fans will surely love, and it’s an accessible system for anyone interested in a good story and a rollicking good time.”
GameTyrant

“The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table.”
Dicebreaker

“I can’t lie to you about your chances, but … you have my sympathies.”

Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear youhold your breath and you rupture your lungs. Space isn’t as empty as youd think, eitherits frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their liveseach new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroidthings strange and different and deadly.

Things alien.

This is the official ALIEN tabletop roleplaying gamea universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. Its a harsh and unforgiving universe and you are nothing if not expendable.

Stay alive if you can.

Into the Odd (Remastered)

Bastion is the only city that matters. In its industrial age, it sits as the smoke-shrouded hub of mankind, surrounded by a world of lurking horrors and cosmic interference. The Underground spreads beneath our feet and the stars loom above.

You are an Explorer, braving places too far for maps and too old for records. Your expeditions touch the bizarre, wondrous, and horrific. You search for riches, but also Arcana, mysterious devices with unnatural powers. 

Into the Odd Remastered is a rules-light, flavor-heavy roleplaying game of industrial horror and cosmic strangeness. This new edition of Into the Odd from 2014 revisits Industrial Bastionland, giving the original game a lavish hardback, full-color restoration with expanded content.

Written by Chris McDowall (Electric Bastionland) and with graphic design by Johan Nohr (MÖRK BORG), it is published by the Free League Workshop, our sub-label for carefully selected externally developed games. The full-color books has 144 pages in digest format.

  • Fast Character Creation – Roll an explorer in minutes, grabbing a starter package of flavourful equipment and starting your expedition.
  • Minimalist Rules – An ultralite system that keeps the game moving forward. Combat is fast and decisive, with every turn counting.
  • Strange Things – Monsters are horrific hazards, not opponents to be fought for sport. Arcana are weird artifacts that each carry a unique ability, from firing portals to attracting bones like a magnet.
  • Return to the Iron Coral – The strange expedition location from the original game has tripled in size, now sprawling over three levels. The surrounding Fallen Marsh now hides four mini-dungeons in its 24 hexes. In the North, the desperate port of Hopesend welcomes adventurous travellers looking to go further.
  • The Expanded Oddpendium – 26 pages of modules and random tables to help you flesh out the world. Roll to create weird creatures, find the best shortcut across town, and find out what happens when you “eat the stuff”.

“Into the Odd is a masterpiece of minimalism – an enchanting blend of old school principles and modern design which has served me well both for impromptu one shots as well as storied campaigns. My well-worn original copy is always in my game bag, ready whenever the mood strikes to spend an evening delving into strange places.”

–John Harper (Blades in the Dark, Lady Blackbird, Lasers & Feelings):

“Into the Odd does minimalist fantasy roleplaying better than anything else. Lightning fast and oozing with flavor.”
–Ben Milton (Questing Beast, Maze Rats, Knave)

“My randomly-generated character had an eyepatch, a whip and a packet of cigars and I’ve never felt more immediately interested in a protagonist.”

–Grant Howitt (Spire, Heart, Honey Heist):

Forbidden Lands GM’s Guide

Round the beggar from Varassa all sat in a ring,

and by the campfire they sat and heard his song.
And about walkers and wolfkin and every terrible thing,
and of his fear he sang to them all night long:
“There is something beyond the mountains, beyond the howls beyond the mist,
there is something behind the veils, behind hearts cold as stone.
Hearken, something walks and whispers, walks and lures you in and whimpers:
Come to us, for this earth shall ever be ours and ours alone!”

Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others – instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend.

Forbidden Lands Player’s Handbook

Round the beggar from Varassa all sat in a ring,
and by the campfire they sat and heard his song.
About walkers and wolfkin and every terrible thing,
and of his fear he sang to them all night long:

“There is something beyond the mountains, beyond the howls beyond the mist,
there is something behind the veils, behind hearts cold as stone.

Hearken, something walks and whispers, walks and lures you in and whimpers:
Come to us, for this earth shall ever be ours and ours alone!”

Forbidden Lands is a new take on classic fantasy roleplaying. In this sandbox survival roleplaying game, you’re not heroes sent on missions dictated by others – instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands, and if you live long enough, build your own stronghold to defend.

Blade Runner RPG Screens

A deluxe Game Runner’s Screen in landscape format for the official BLADE RUNNER RPG. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Game Runner’s plans hidden from the eyes of inquisitive players.

Blade Runner RPG

This is the BLADE RUNNER roleplaying game – a neon-noir wonderland that’ll take your breath away. One way or another. An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.

Time to live. Or time to die.

The official Blade Runner RPG will propel players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories.

The core game and its line of expansions pushes the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG both in setting and mechanics showcases the key themes of Blade Runner – sci-fi action, corporate intrigue, existential character drama, and moral conflict – that challenge you to question your friends, empathize with your enemies, and explore the poisons and perseverance of hope and humanity during such inhumane times.

The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as the ALIEN RPG, Tales From the Loop and Forbidden Lands, but further developed and uniquely tailored for Blade Runner.

Calico (Kickstarter Ed)royal

Players 1 –

Calico is a puzzly tile-laying game of quilts and cats. In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a special pattern that must be adhered to, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats.

The Kickstarter Edition includes the Kickstarter Promo Tiles and Cats.