Get Bit!

Players 2 – 7          Ages 8+        10 to 20mins

“You don’t have to be faster than the shark, just faster than your friends!”

Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark.

The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player’s card determines position in line (higher numbers in front, lower numbers in back), however ties don’t move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!

 

Galaxy Trucker: Latest Models

This expansion offers new ship classes for trans-galactic trucking. To play, you will need the basic Galaxy Trucker game. The new ships are fully compatible with all elements of the first two big expansions.

Corp Inc. seeks experienced truckers eager to pilot ships of unconventional design.
Must be able to build a ship under adverse conditions. Degree in applied topological mechanics a plus.
Generous compensation for qualified applicants. Apply today!

Classes IC and IIC were originally designed for sectors where the fabric of space-time is unstable. These ships create a space-time warp field that is so twisted you won’t even notice the sector’s mild anomalies.

Every ship builder dreams of building a ship like this: a giant sphere, the size of a small moon, bristling with deadly weapons. Every captain dreams of striding around such a ship, wearing a black mask in which it is difficult to breathe. Every space princess dreams of being held prisoner on such a ship, waiting to be rescued.
And every game designer dreams of including this ship in his game without being sued for trademark infringement.

Class IVC was intended to be a sleek and solid luxury craft with an ornamental window in the center. And so it would have been, were it not for a loose staple. The official documentation consists of schematics for constructing the four pieces of the ship along with an appendix detailing how the pieces attach to one another. But in the course of bureaucratic shuffling at the Department of Transportation, the staple came loose and the pages of the appendix fell off.

So when you apply for a copy of the Class IVC schematics, you get a plan for four independent ships. And when you ask for a copy of the appendix, the clerk closes his window and scurries into a back room. Is he back there looking for the lost pages of the appendix, or is he hiding until you go away? You don’t know. So the best thing to do is start building and hope that he’ll get back to you with the pages – or at least some of them.

Galaxy Trucker: The Big Expansion

Are you an experienced trucker looking for more challenge and advanced technologies? Are you a player looking for more control and interaction? Are you a fifth wheel that didn’t get to play? Or do you just want more fun and destruction?
Then this expansion is for you. It consists of several parts that can be used separately or in combination to enhance your flights across the galaxy.

  • New Technology
    Ship building components with new and hitherto unheard of technology, as well as figures and specialization cards for a new alien species.
  • Fifth Wheel
    Pieces and rules for 5-player games.
  • New Ship Classes
    Boards and special rules for ships of Class IA and IIA.
  • Evil Machinations
    New adventure cards that players put into the deck themselves to keep things interesting for their fellow truckers.
  • Rough Roads
    Brutal cards that can turn your transgalactic pleasure cruise into a trip through Hell.
  • Bonus cards
    A few special adventure cards to spice up the original set.

Galaxy Trucker: Another Big Expansion

Experienced truckers wanted to pilot gigantic ships through dangerous sectors of the Galaxy. Must be willing to defend ship against intruders. Must be prompt in compensating employer for damages. Solid support team a plus. Apply at Corp Inc. today!
This expansion consists of several parts that can be used separately or in combination with the first Big Expansion to enhance your flights across the Galaxy.

  • New technology
    Ship building components with new technologies, including the means to defend against intruders who may be plumbing the depths of your ship.
  • New ship classes
    Boards and special rules for ships of Classes IIB, IIIB, and IV.
  • New Adventure cards
    New adventure cards for decks I, II, and III. And an entirely new deck for Class IV ships containing expanded versions of familiar adventures as well as challenges you’ve never seen before.
  • Intruders
    New adventure cards represent intruders seeking to destroy your ship and gobble up your crew. If you own The (first) Big Expansion, you can add intruder-related cards to Rough Roads, Evil Machinations, and the Cyan Aliens.
  • Support Team
    Build your team of specialists to make your trucking business more effective.

Galaxy Trucker

Players 2 – 4     Ages 10+     60mins

In a galaxy far, far away… they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers — the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell.

Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first?

Of course you can. Become a Galaxy Trucker. It’s loads of fun.

Galaxy Trucker is a tile laying game that plays out over two phases: building and flying. The goal is to have the most credits at the end of the game. You can earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase.

Building happens in real time and has players build their personal space ships by grabbing tiles from the middle of the table before the timer runs out. Tiles start out facedown so they won’t know what they have until they take it, but they may choose to return it faceup if they don’t want it. They must place the tiles they keep in a legal manner in their space ship. Usually this just means lining up the connectors appropriately (single to single, double to double, universal to anything) but also includes proper positioning of guns and engines. Tiles represent a variety of things including guns, engines, storage containers, crew cabins, shields, and batteries. They may also peek at the cards they will encounter in phase 2, but they must sacrifice building time to do this. At any time players may call their ships finished and take an order marker from the center.

Once building is completed, and ships have been checked for errors, the flight begins. The flight cards are shuffled and player markers are placed on the flight board according to the order markers taken. Cards are revealed one at a time and players interact with them in order. They may include things such as pirates, abandoned vessels, disease outbreaks, meteor showers, worlds with goods to pick up, player-on-player combat zones, and other various things.

Most of the cards will cause players to move back on the flight track and they must decide if the delay is worth their efforts. When all the cards are encountered players sell any goods they have collected, collect their rewards for finishing in first, second, or third place or having the most intact ship, and then lose some credits for damaged components. Space can be a very dangerous place and it is not uncommon to see your ship break into smaller and smaller pieces or lose some very valuable cargo off the side. If your ship gets damaged too much you can get knocked out of the race, so be careful!

3 rounds of this are done, and in each round players get a bigger board to build a ship that can hold more components. After the 3rd round the player with the most credits wins!

Friday

Players 1          Ages 13+          25mins

In this delightful solo game you are helping Robinson Crusoe to fight against the islands hazards and build him up for his final battle against the pirates.  Robinson is far from skilful to begin with but each fight you win against the islands ever increasing threats helps you to improve his abilities.  However the threats will drain your life and the passage of time cause him to weaken with age.  Can you help him survive and conquer?