Deep Sea Adventure

Players 2 – 6          Ages 8+          30mins

Perfect push your luck for gamers

A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They’re all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don’t get back to the sub before they run out of air, they’ll drop all their treasure. Now it’s time to see who can bring home the greatest riches.

Game Objective
The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

 

Akropolis

Players 2 – 4          Ages 8+          25mins

Akropolis will have you building outwards and upwards to create the most prestigious, layered city at the table. The higher the building, the better it can score – so it’s onwards and upwards in a tile-laying game like no other!

  • Gatweway-friendly, intuitive mechanisms.
  • Meaningful decisions for all gamers to explore!
  • Incredible table presence with layered cities.

 

Vaalbara

Players 2 – 5          Ages 10+           20mins

Each player plays as a clan leader and has to secretly and wisely play a card from their hand, representing a member of their tribe, to try to take over some territories. Strategy and timing will be crucial for scoring! The player that scores the most points after 9 rounds wins the game.

Subcontinent of Vaalbara, Neolithic era. Your tribe sets out to explore uncharted lands in order to establish sedentary villages. Use the various talents of your tribe to optimize your development, expand your territory and enforce your hegemony!

All players have the same deck of 12 cards representing the members of their tribe. Each turn, players choose secretly one card. In the order of initiative of the revealed Characters, players will be able to activate their powers and take over one of the available Territories. Each type of Territory has its own way of scoring points (collection, pair, diversity, risk…). Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds, the player with the most points wins the game and unites the tribes of the continent under their banner!

In the Footsteps of Darwin

Players 2 – 5          Ages 8+            30mins

In In the Footsteps of Darwin, players are junior naturalists who have just arrived aboard the Beagle to help Charles Darwin finish his book On the Origin of Species. During this journey, you will study animals, carry out cartographic surveys, publish your findings, and develop theories. Starting with the naturalist controlling the Darwin token, naturalists take turns in clockwise order, performing these two steps in order:

  • Study an animal or take inspiration from a character: Choose one of the three tiles facing the Beagle and place it onto your naturalist’s notebook. It may be either an animal to study or a character from the Beagle’s previous journey who will inspire you. Gain the bonuses depicted or any additional scoring bonuses triggered by the tile’s placement.
  • Voyage of the Beagle: After placing a tile on your notebook, move the Beagle as many spaces forward as the distance between the Beagle and the tile you just selected (1-3 spaces), then draw a new tile to replace the empty space on the journey board.

Your goal is to score more points than your opponents to determine who contributed the most to On the Origin of Species.

Twenty years after his expedition around the world, Charles Darwin is writing On the Origins of Species. He wants to gather new information about animal life, particularly about continents he hardly explored. Who other than young naturalists, eager for discovery, could help the renowned scholar finish writing his most famous work?

The Crew: Mission Deep Sea

Players 3 – 5          Ages 10+          20mins

In this highly-anticipated follow up to the original cooperative card game — winner of the 2020 Kennerspiel des Jahres — players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game — but with some exciting new surprises!

While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don’t go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu

Vaesen: A Wicked Secret and Other Mysteries

This is an expansion and requires Vaesen RPG Rulebook to use.

Journey to the Mythic North and investigate four bone-chilling cases that will test your abilities to the fullest. This book contains four standalone mysteries for Vaesen – Nordic Horror Roleplaying, playable on their own or as a part of a longer campaign. In these pages you will find:

  • The Silver of the Sea – The death of a preacher leads the characters to the rocky western archipelago, where something strange is afoot on Wrecker Isle.
  • A Wicked Secret – Travel to the deep forests of northern Sweden and investigate rumors of a murderous beast in a remote village. What ancient evil lurks there?
  • The Night Sow – Welcome to beautiful Mölle,a city by the sea, known to many as “the heart of sin” – and now also for cold- blooded murder.
  • The Song of the Falling Star – A cursed child, a strange instrument and a desperate aristocrat. Travel to Arensburg on the island of Oesel and discover the horrible truth about what has happened there.

Oltree

Players 2 to 4          Ages 10+          60mins

– A role-playing game transformed into a board game with worker placement mechanisms.
– Fully co-operative, epic and immersive scenarios introduce different atmospheres and mechanisms.
– Designer Antoine Bauza, artist Vincent Dutrait.

– Popular demo tables at the UK Games Expo 2021. 
– Wide media coverage ahead of UK release – highlights listed below.

“In olden days, the Empire fought a merciless battle to the King-Sorcerer, at the price of its unity. In this convalescent kingdom, the Ranger corporation tirelessly pursues its lifelong mission: to explore the wilderness, build bridges between communities and protect its inhabitants from harm, so that the flame of hope may one day rekindle…”

Cooperate with your fellow Rangers to meet the challenges and adventures set by the Chronicle, each offering a rich and unique setting, with its atmosphere, unique plot, friends and foes!

Oltree is a cooperative and narrative game where each scenario, called Chronicle, offers a rich and unique setting, with its atmosphere, unique plot, friends and foes! At the start of their turn, the Ranger rolls the Adversity die to activate the personalises decks of cards representing the different aspects of the scenario. Depending on the results new Adventure cards spawn on the board, some villages fall prey to Issues, Events offer temporary rule challenges or the pages of the Chronicle turn, progressing the storyline and unveiling some new challenges.

The Ranger then performs two simples actions among the selection: moving between the outside zones and the central fort, venture out to meet communities each offering you benefits, interact with Adventure or Issue cards on the board, spend some acquired resources to reinforce the regiment’s fort, performing some actions allowed by the scenario or your character… The choices to manage your actions will be crucial under the pressure of the scenario and defeat conditions. Some actions will require Skill check performed by rolling some custom dice depending your Ranger’s abilities. The game continues until the Rangers have achieved the objectives specific to the Chronicle, completing their quest.

Magic Rabbit

Players 1 to 4         Ages 8+          2mins 30secs

The magic show is about to start.

Behind the curtain, it is chaos: the rabbits jump from all sides and the hats roll to the ground!

You have to put all this back in order.

Hurry up! The audience is already getting impatient!

In Magic Rabbit, players will cooperate in a limited time to gather in line rabbits and hats together in an ascending order.

The game design is straightforward. At first, place randomly a Rabbit tile face-down under a Hat tile face up. Then, place Dove tokens, depending of the number of players.

Within 2’30”, you will have to rearrange the Rabbits and Hats, so they match their number : Rabbit #1 under Hat #1, from 1 to 9.

At their turn, players have to choose one of these 3 actions, if a pile is not blocked by a Dove token :

  • Look at a Rabbit tile in a Rabbit & Hat pile
  • Switch 2 Hats between 2 Rabbit & Hat piles
  • Switch 2 Rabbit & Hat tile piles in the line

At the end of their turn, player may also move a Dove token from a pile to another one.

Hidden envelopes will bring some new magic trick to spice up the game difficulty. Envelopes comes in 3 levels and each of then contain several game variants to achieve before opening the next one!

The Thing: Infection at Outpost 31

Players 4 – 8         Ages 17+          60 to 120mins

It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth’s native species, this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.

In the hidden identity game The Thing: Infection at Outpost 31, you will relive John Carpenter’s sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform. Play as one of twelve characters as you lead a series of investigations through the facility using supplies and equipment to clear the building. The tension mounts and paranoia ensues as you question who you can trust in the ultimate race to save humanity!

Gloom of Kilforth

Players 1 – 4          Ages 13+          60 to 180mins

The land of Kilforth is a perilous domain filled with nefarious monsters, mysterious Strangers and treacherous Locations, and dominated at its centre by The Sprawl, a huge city where intrepid Heroes begin their journey to fame and fortune. Throughout the land various factions vie for power over each other, such as the supposedly noble Order of the Rose or the terrifying Doom Guard. And presiding over the world outside Kilforth is the ever-present Overlord, Masklaw…


Gloom of Kilforth is a card game of high fantasy with a Gothic edge, playable in 1-3 hours, where 1-4 players, working individually or together, will visit strange places, stranger people and overcome powerful enemies, and discover mysterious artefacts and mystical spells. Players follow their hero’s tale from modest beginnings through an epic story to an exciting climactic battle for the fate of the world.