Unmatched : Cobble and Fog

Players 2 – 4          Ages 9+          30mins

In battle, there are no equals…

Unmatched returns with Cobble and Fog, featuring four brand new heroes Sherlock Holmes, Jekyll and Hyde the invisible Man and Dracula! Each character has a unique deck of cards that fit their fighting style and designed to their legendary abilities. Tactical movement and combat create a great gaming experience as the Unmatched series continues!

Join these heroes from the Victorian-Era literature join an epic battle to the death!

What’s in the box?

  • Four miniature figures
  • Four sidekick tokens
  • Five health dials
  • 124 cards
  • One double-sided gameboard
  • One transformation token
  • Three fog tokens

How to play:

Each hero has a unique deck of cards that fits their fighting style. Invisible Man uses fog to dart around the board and strike without warning. Sherlock, with the trusty Watson by his side, schemes and calculates to ensure victory. Dracula and the sisters slowly drain you of your power. Jekyll & Hyde uses the former’s cunning and the latter’s brute strength to win the day.

Players take turns manoeuvering their fighters on the battlefield, playing schemes, and attacking their opponent’s fighters.

On your turn, you must take 2 actions; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are:

  • Manoeuver: when you take the manoeuver action, you first draw the top card of your deck, then you may move your fighters.
  • Attack: when you take the attack action, you must declare which of your fighters is performing the attack; they are the active fighter. You may not take the attack action if you do not have an attack card in hand or if none of your fighters have valid targets to attack.
  • Scheme: when you take the scheme action, you choose a scheme card from your hand and play it onto the table, face up. You must declare which of your fighters is playing the scheme card. Each card in your deck indicates which fighters are allowed to play it.

You have a hand limit of seven cards. At the end of your turn, if you have more than seven cards in your hand, you must discard down to seven cards, placing any discarded cards in your discard pile. Then it is your opponent’s turn.

When your opponent’s hero is defeated, which happens when they are reduced to zero health, the game ends immediately and you win!

Bonus!

You can mix and match fighters from any Unmatched set! Try the Unmatched: Battle of Legends, Vol. 1 and Unmatched: Robin Hood vs Bigfoot to continue the brawl!

Colt Express : Couriers and Armored Train

*** Requires Colt Express base game ***

Players 3 – 8            Ages 10+          50mins

All aboard for another adventure! The famous bandits are after top secret documents. Jump from train to train as the shots ring out! This expansion features a second 3D train, two new bandits, a double team mode and even an AI bandit!

How to play:

In this expansion, you play a Bandit member of one of two teams – blue or red – fighting for Loots. Your goal is to be part of the richest team at the end of the game.

The game consists of 5 Rounds, each one divided in the 2 usual phases: Schemin’ (the plan), then Stealin’ (the actions). During the Schemin’ phase, Bandits can communicate, but remember than your opponents can hear you. During the Stealin’ phase, Bandits cannot communicate. Each Bandit must decide on their own what to do with the Action card played or the Nudge card.

With this expansion there are 2 Special Turns you can take, Diversion and Action Plan.

At the end of every Round and after completing the end of Round event, move the Starting Train 2 Cars from the Armored Train and complete the End of Rounds Events:

  • Couriers in movement
  • Heavy fire
  • Swivel Arm
  • Help!
  • Coordinated Action plan
  • Heal

Some differences in the Actions with this expansion include:

  • Punch – when punching, you can now send your target to the adjacent Car of the other Train, on the same floor
  • Move – inside a train, you can move one Car back or forth in your train or move to the adjacent Car of the other train.
  • Fire – inside the train, if your Car is adjacent to the Car of the Train in front of you, you can also shoot a Bandit or a Courier located inside that Car.
  • Nudge – this new Action is specific to the Couriers & Armored Train expansion and to team play. During the Action phase, the Bandit who has played the Nudge card gives one of their team members one Action from the base game.
  • Robbery – use this action to randomly take 1 Loot on your position. Place it face down on your Bandit sheet, you can look at its value
    Il Professore has a list of his own specific actions.

At the end of the game, only Bandits located in the Starting Train add their tally to their team’s total.

Bonus!

This expansion brings two new Bandits and an entire second Train into play to bring a whole new experience to the base game!

The Mind Soulmates

Players 2 – 4          Ages 8+            20mins

Allow yourself to be enlightened!’ Can you connect minds, souls (and cards) to win? One of you is the seer who views selected cards in advance to give the team valuable tips. Then… you must connect minds once again. But this time, you lay cards face down. Prepare to prove you and your friends are true soulmates!

Startups

Players 3 – 7            Ages 10+            20mins

There are six companies that will change the world as we know it! You can be part of their success and be a investor. Try to become rich by making the right decisions! Only the one biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder! You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!

Durian

Players 2 – 7            Ages 7+          20mins

Today the jungle fruit shop is busy and bustling once again. The shop’s clerks, having too much to do, have started helping customers without checking the new inventory that has arrived. Even though they haven’t checked the inventory, surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders… When that happens, if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders……oh, it’s too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause tro

Maple Valley

Players 1 – 5           Ages 8+          45 to 75mins

On the day when the last snowflake of winter has melted away, all of the critters emerge from their cozy homes to celebrate…and that day is today! Maple Valley’s annual Spring Festival is a gathering of friends welcoming the warm months ahead, and you don’t have a lot of time to prepare!

While the adults get the village into shape, the youngest (and swiftest) forest animals from each den are sent scrambling through the blossoming woods, completing the last-second tasks that will make the Festival a success. The trails aren’t always clear; you’ll need to climb, swim, and dig your way to the most bountiful groves, forage for fresh spring ingredients to help villagers complete their errands, and unearth curiosities that will attract skillful scouts to your growing team. The sun will set before you know it; will it be your hard work that makes this year’s Festival the best one ever?

Set in the delightful world of Creature Comforts, Maple Valley is a game of traveling trails, finding friends, and celebrating new beginnings for 1-5 critters.

Dragonbane Standee Set

From cat people to chimeras, fairies to frog people, hippogriffs to hydras, and many more – this set contains no less than 64 beautifully illustrated cardboard standees of fantastic creatures from the Dragonbane Bestiary. The adjacent image only shows a small selection.

Bases for the standees are sold separately (but also included in the Dragonbane Core Set). and are available from us for £1.39

Deadwood 1876

Players 2 – 9           Ages 14+          20 to 40mins

There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?

In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!

The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates.

 

The Walking Dead Universe

This is The Walking Dead Universe Roleplaying Game. The Walking Dead has always been about characters facing impossible choices in an unforgiving world. With this game, you enter into the world of the dead and must face these choices head on. You can do this at any point in the timeline – encountering familiar faces and locations, or new ones – but the hardest choice will always be the same: Who are you going to be?

We have seen many stories set in The Walking Dead Universe – now it’s time to see yours.
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In the official The Walking Dead Universe Roleplaying Game, you will play as people struggling to survive in a hostile world. Exceptional challenges can appear from anywhere – from the lack of essential supplies, from conflicts brewing within the group, from hidden construction flaws in your safe haven, or from approaching walkers hungering for your flesh.

In the game, the player characters must not only hone their physical skills, but deeply explore who they truly are – what drives them to go on, what they consider worth fighting for, and what they’re capable of doing, in the best and worst of times. Expect the stress and stakes to be high. The rules are based on the acclaimed Year Zero Engine, pushing the boundaries of the survival genre and making sure that every group can tailor the gaming experience to suit their own interests and play style.

Moorland

Players 2 – 4          Ages 10+          45 to 60mins

As the morning sun tentatively rises above the high moor, its light filters through the remaining mist. The ground beneath the swaying, ancient trees is a haven for specialized animals and plants, making this an important place for our environment.

In Moorland, it’s up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.